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    <title>Star Wars: Tatooine news</title>
    <link>https://www.TatooineNews.com</link>
    <description>Star Wars: Tatooine news — news about Star Wars TV series, films, games. News aggregator.</description>
    <language>en-US</language>
    <lastBuildDate>Thu, 17 Sep 2026 21:29:22 +0300</lastBuildDate>
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      <title>Star Wars could fix Rey in a new era</title>
      <link>https://www.TatooineNews.com/0596907/star-wars-could-fix-rey-in-a-new-era/</link>
      <guid>https://www.TatooineNews.com/0596907/star-wars-could-fix-rey-in-a-new-era/</guid>
      <pubDate>Thu, 17 Sep 2026 09:02:35 +0300</pubDate>
      <description>Despite its financial success, theStar Warssequel trilogy was met with mixed reactions from audiences and stymied Lucasfilm creatively. The decisions taken have an impact on the franchise to this day.







This became especially obvious after the weak box office performance of the film The Mandalo...</description>
      <content:encoded><![CDATA[<p>Despite its financial success, the<strong>Star Wars</strong>sequel trilogy was met with mixed reactions from audiences and stymied Lucasfilm creatively. The decisions taken have an impact on the franchise to this day.</p>



<figure class="wp-block-image"><img src="https://pluggedin.ru/images/upload/1789134786.jpeg" alt=""/></figure>



<p>This became especially obvious after the weak box office performance of the film <strong>The Mandalorian and Grogu</strong>. The project finished its release with the worst box office performance in the history of the series.</p>



<p>Of course, this doesn't mean that everything was bad in the sequel trilogy. One of the highlights was Daisy Ridley's Rey. Especially her connection with Kylo Ren.</p>



<p>Unfortunately, she also became a victim of the lack of a clear development plan and constant scenario changes. As a result, the heroine was mostly used as a plot device, forcing her into the frankly strange role of Palpatine’s “granddaughter”. Even her adoption of the Skywalker surname at the end of episode nine seemed a bit pointless. Sure, it was a nice gesture - but what did it really do for the character?</p>



<p>Ultimately, Rey's storyline turned out to be nothing more than a classic "hero's journey" secondary to<strong>Star Wars</strong>as a whole. Luckily, the franchise now has a great opportunity to give Rey a decent story. Next year will mark the 50th anniversary of the saga, so plans for the future are expected to be revealed.</p>







<h2 class="wp-block-heading">The new era of Star Wars will change the role of Rey</h2>



<p>The next confirmed film in the franchise's release schedule will be the standalone adventure <strong>Star Wars: Starfighter</strong> (<strong>Star Wars: Starfighter</strong>) from Shawn Levy. This will be the first story set after the events of<strong>The Rise of Skywalker . Rise</strong>—five years after Rey and the Resistance defeated Palpatine.</p>



<p>This means that the authors of<strong>Starfighter</strong>have received relative freedom of action.They were not constrained by the need to lead the narrative to specific events or look back at other storylines.</p>



<p>While it's unclear whether Rey will appear in the film (a cameo is a possibility), the film's status as the starting point for an entirely new era opens up the possibility for Rey to return anyway. She can finally forge her own path.</p>



<figure class="wp-block-image"><img src="https://pluggedin.ru/images/upload/1789134769.jpeg" alt=""/></figure>



<p>No longer just a puppet whose existence was essentially directed by Palpatine, or just a protégé of Luke Skywalker, Rey will have a chance to make her mark on history. At Star Wars Celebration 2023, Lucasfilm announced the development of a film with the working title<strong>Star Wars: The New Jedi Order</strong>. Although the film seems to be stuck in limbo, the prospect of its release is still exciting. In whatever capacity Rey appears in the new era of<strong>Star Wars</strong>, she will be the one to set the tone. Instead of following in the footsteps of other characters, she will shape an entire generation of Jedi.</p>



<p>The franchise has already dropped some interesting hints about how different Rey's experience will be with the new Jedi. In the recently released novel<em>Star Wars: Legacy</em>Rey questions the wisdom of the Jedi to renounce all emotional attachments. This issue has long been the subject of controversy among fans. If the Jedi of the Rise of the Republic era were more lenient, the Jedi of the prequels were extremely strict. These directly contributed to the fall of Anakin Skywalker.</p>



<p>Official sources assigned the period after the events of the film<strong>The Rise of Skywalker. Rising</strong>titled “The Age of the New Jedi Order.” This indicates that no one gave up on Rey. Let's hope that the beginning of this new era will open up bright prospects for the heroine.</p>



<p>The premiere of<strong>Star Wars: Starfighter</strong>will take place on May 27, 2027.</p>]]></content:encoded>
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      <title>Five years later, KOTOR Remake still shows the same scene - Lucasfilm only reminded that the game exists</title>
      <link>https://www.TatooineNews.com/0596351/five-years-later-kotor-remake-still-shows-the-same-scene-lucasfilm-only-reminded-that-the-game-exists/</link>
      <guid>https://www.TatooineNews.com/0596351/five-years-later-kotor-remake-still-shows-the-same-scene-lucasfilm-only-reminded-that-the-game-exists/</guid>
      <pubDate>Thu, 17 Sep 2026 08:27:34 +0300</pubDate>
      <description>Lucasfilm Games included a remake of Star Wars: Knights of the Old Republic and Star Wars Eclipse in a new video with the company's main games. It would seem that this is an ordinary selection of projects, but there is an important detail: both projects were announced back in 2021, and no new gamepl...</description>
      <content:encoded><![CDATA[<p>Lucasfilm Games included a remake of Star Wars: Knights of the Old Republic and Star Wars Eclipse in a new video with the company's main games. It would seem that this is an ordinary selection of projects, but there is an important detail: both projects were announced back in 2021, and no new gameplay has appeared during this time.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
https://www.youtube.com/watch?v=ICmMmZMhz68
</div></figure>



<p>In the case of KOTOR Remake, the situation is especially significant. The video again uses footage from the very first trailer with Revan, so five years later, players were essentially shown the same scene that they saw at the announcement. At the same time, the appearance of the game in the selection at least confirms that the project has not been cancelled.</p>



<p>The KOTOR remake went through a difficult period of development and a change of team, which is why there was practically no information about it. Now Lucasfilm is again mentioning the game among its future projects, but the company has not disclosed any new footage, release date or details about the current state of development.</p>



<p>The situation is similar with Star Wars Eclipse: the game also appeared in the video with long-familiar footage. So far, it turns out that five years later, both projects are alive primarily thanks to rare reminders from Lucasfilm of their existence.</p>]]></content:encoded>
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    <item>
      <title>Zero Company players are already removing the campaign timer</title>
      <link>https://www.TatooineNews.com/0596616/zero-company-players-are-already-removing-the-campaign-timer/</link>
      <guid>https://www.TatooineNews.com/0596616/zero-company-players-are-already-removing-the-campaign-timer/</guid>
      <pubDate>Wed, 16 Sep 2026 09:13:11 +0300</pubDate>
      <description>At the heart of Star Wars Zero Company is a slightly unpleasant idea: you don't have to do everything. Missions appear on the holographic table, the cycles continue to move forward, opportunities disappear, and sooner or later the commander of Zero Company must decide which problem to solve and whic...</description>
      <content:encoded><![CDATA[<p>At the heart of Star Wars Zero Company is a slightly unpleasant idea: you don't have to do everything. Missions appear on the holographic table, the cycles continue to move forward, opportunities disappear, and sooner or later the commander of Zero Company must decide which problem to solve and which to leave ominously blinking on the map of the galaxy. Naturally, PC players looked at this elaborate system of pressure, consequences and difficult decisions and came to the conclusion that they wanted to do everything after all.</p>



<figure class="wp-block-image is-resized"><a href="https://swtorstrategies.com/wp-content/uploads/2026/09/2-3.webp" target="_blank" rel="noopener"><img src="https://swtorstrategies.com/wp-content/uploads/2026/09/2-3-1024x640.webp" alt="Confirmation screen for successful completion of the mission to sabotage a power reactor." style="aspect-ratio:1.6;width:1024px;height:auto"/></a><figcaption class="wp-element-caption">Mission accomplished: power reactor sabotaged.</figcaption></figure>



<p>A new PC mod called <a href="https://www.nexusmods.com/starwarszerocompany/mods/103" target="_blank" rel="noopener">Mission and Campaign Time Control</a> allows players to freeze the campaign time during tactical missions, allowing for the ability to complete multiple missions that would normally compete for the same limited cycles. The mod, created by Nexus Mods user Caites, was uploaded on September 1st and has already been updated for Zero Company patch 1.1.</p>



<p>In other words, one of the most thoughtful restrictions on Zero Company's advertising campaigns can now actually be disabled.</p>







<h2 class="wp-block-heading">Zero usually forces you to choose.</h2>



<p>This is important because a timer is not just an annoying clock sitting in the corner of the screen.</p>



<p>The Zero Company campaign uses cycles as a unit of time. Completing a tactical mission usually moves the campaign forward, while missions lying on the holographic table have their own expiration timelines. If something is left unattended for too long, it can disappear forever.</p>



<p>As a result, the campaign constantly asks the question: what matters most? Are you looking for a valuable reward? Are you on a crisis mission? Are you completing your main task?Are you spending another cycle helping the region before things get worse there?</p>



<p>You can’t just clear the card.</p>



<p>This pressure coexists with systems such as permanent death and injury to operators, where mistakes and difficult decisions must leave a mark on the campaign. Zero Company gives players a lot of freedom when forming a squad, but it is much less interested in ensuring that every opportunity remains available until you want to take it.</p>



<p>This mod significantly changes these relationships.</p>



<h2 class="wp-block-heading">The Fantastic Four are essentially telling the Galaxy to wait.</h2>



<p>With mission and campaign time management features installed, players can press F4 during a mission to freeze the campaign time. Complete the battle while time is frozen and the cycle does not advance.</p>



<p>This means that you can later select a different mission without the usual cost of moving strategic time forward. In practice, mutually exclusive possibilities can suddenly become significantly less mutually exclusive.</p>



<p>There's also an F2 command to manually advance to the next day in the Lair, so players don't have to permanently interrupt the campaign.</p>



<p>The modification even includes a separate function for automatically completing missions. Pressing F8 allows you to instantly complete the mission while still receiving rewards and cutscenes, although the mod's creator notes that some interactions with Bond may be skippable. It is primarily intended for repeat playthroughs, quickly running through familiar content, or bypassing missions affected by a persistent bug.</p>



<figure class="wp-block-image is-resized"><a href="https://swtorstrategies.com/wp-content/uploads/2026/09/3-3.webp" target="_blank" rel="noopener"><img src="https://swtorstrategies.com/wp-content/uploads/2026/09/3-3-1024x640.webp" alt="The character is standing in a futuristic workshop, the screen of which displays the task completion interface." class="wp-image-854362" style="aspect-ratio:1.6;width:1024px;height:auto"/></a><figcaption class="wp-element-caption">Getting ready for the next day in a bustling sci-fi base.Smugglers and slugs are waiting.</figcaption></figure>



<h2 class="wp-block-heading">The labels have fairly large warning notices.</h2>



<p>This is not an official campaign statement, and Cates makes that very clear.</p>



<p>The time management feature is described as experimental and players are encouraged to make additional saves. Some missions containing important story events may become stuck if the campaign time is paused, and the combination of freezing time and the auto-win system may cause mission reports to appear incorrectly in the Lair.</p>



<p>Crisis missions require special care. The game's creator warns against using the time stop feature to bypass some crisis missions, as the game may simply regenerate them later.</p>



<p>So it's less of a “install this and forget about campaign timers” and more of a “here's a very powerful button; It might be worth saving your changes before clicking.”</p>



<p>This advice is still relevant in most areas of life.</p>



<h2 class="wp-block-heading">The Zero Company modification is developing very quickly.</h2>



<p>What makes this mod especially interesting is how quickly the Zero Company community moved from cosmetic changes to something more.</p>



<p>The concept of mission and campaign timing management goes further because it changes something fundamental about how Zero Company thinks a campaign should feel.</p>



<p>By removing the timer, it will undoubtedly be easier to watch more content in one go. This will also relieve some of the tension that comes from knowing that choosing one mission may mean potentially sacrificing another.</p>



<p>Neither approach is necessarily “correct.”</p>



<p>This, in fact, is the meaning of PC modification.</p>



<p>Zero Company was created by Bit Reactor, and difficult decisions were made to create it.</p>



<p>In less than two weeks, someone has already added the option not to do them.</p>]]></content:encoded>
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    <item>
      <title>The developers of Star Wars: Galactic Racer talked about the skim speeder - the fastest gravity bike</title>
      <link>https://www.TatooineNews.com/0595985/the-developers-of-star-wars-galactic-racer-talked-about-the-skim-speeder-the-fastest-gravity-bike/</link>
      <guid>https://www.TatooineNews.com/0595985/the-developers-of-star-wars-galactic-racer-talked-about-the-skim-speeder-the-fastest-gravity-bike/</guid>
      <pubDate>Tue, 15 Sep 2026 08:44:25 +0300</pubDate>
      <description>The Fuse Games studio continues its series of videos and dedicated a new episode to the skim speeder, the fastest class of vehicle in the upcoming Star Wars: Galactic Racer. Unlike universal landspeeders and fast speeder bikes, this machine does not rely on acceleration, but on maximum speed and mai...</description>
      <content:encoded><![CDATA[<p>The Fuse Games studio continues its series of videos and dedicated a new episode to the skim speeder, the fastest class of vehicle in the upcoming Star Wars: Galactic Racer. Unlike universal landspeeders and fast speeder bikes, this machine does not rely on acceleration, but on maximum speed and maintaining inertia.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
https://www.youtube.com/watch?v=-X_9tcBjoAE
</div></figure>



<p>According to the developers, the skim speeder has the lowest acceleration dynamics among the three repulsor classes, but after gaining speed it is able to overtake the others and maintain a high pace on long sections of the track.</p>



<p>The main feature of the vehicle is the “Knife Edge” ability. It allows you to tilt the vehicle almost on its side, making turns along a narrower trajectory without a significant loss of speed. That is why the skim speeder is considered the most technical and maneuverable option for experienced pilots.</p>



<p>The developers emphasize that there is no ideal racing trajectory: each type of vehicle is revealed on different lines of movement, which is why the races become more diverse and unpredictable</p>



<p>Star Wars: Galactic Racer will be released on October 6 on PC, Xbox Series X/S and PS5. The game will offer a single-player campaign with roguelike elements, arcade modes, deep vehicle customization and multiplayer races.</p>]]></content:encoded>
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    <item>
      <title>Star Wars Zero Company - XCOM in a distant Galaxy. Review</title>
      <link>https://www.TatooineNews.com/0596317/star-wars-zero-company-xcom-in-a-distant-galaxy-review/</link>
      <guid>https://www.TatooineNews.com/0596317/star-wars-zero-company-xcom-in-a-distant-galaxy-review/</guid>
      <pubDate>Tue, 15 Sep 2026 08:29:41 +0300</pubDate>
      <description>



After the commercial failure of Marvel's Midnight Suns, it seemed like we could give up on big-budget turn-based tactics. The genre is already quite niche, and even if the Marvel brand didn’t help attract a large audience, then it’s all the same. However, everything turned out to be not so gloom...</description>
      <content:encoded><![CDATA[<figure class="wp-block-image size-large"><img src="https://i.ytimg.com/vi/Zgh3clLpBUk/maxresdefault.jpg" alt=""/></figure>



<p>After the commercial failure of Marvel's Midnight Suns, it seemed like we could give up on big-budget turn-based tactics. The genre is already quite niche, and even if the Marvel brand didn’t help attract a large audience, then it’s all the same. However, everything turned out to be not so gloomy - Star Wars Zero Company, which plays in the same genre, judging by Steam statistics, is selling quite well and fully satisfies the needs of XCOM fans, offering exciting tactical battles and greatly complementing the rich Star Wars universe with new characters and conflicts.</p>







<h2 class="wp-block-heading"><strong>Yourself with a mustache</strong></h2>



<p>To understand a little better what era of Star Wars Zero Company is talking about, you can watch the animated series The Clone Wars - it tells the story of the protracted conflict between the Galactic Republic and the Separatists. Although the game's protagonist named Hawks has never been mentioned before in the universe, he is known to have served as a company captain under the command of General Pong Krell, who is considered one of the most unpleasant antagonists in the series due to his methods of warfare. He acted badly with Hawks - he sent his company to an obviously disastrous battle with the separatists: almost all the soldiers died, and the Republic made Hawks, not Krell, to blame. This was followed by a military tribunal, dismissal from service and the emergence of Zero Company, a detachment of mercenaries led by Hawks.</p>



<figure class="wp-block-image size-large"><img src="https://cdn.3dnews.ru/assets/external/illustrations/2026/09/10/1148322/Star_Wars_Zero_Company_review_1.jpg" alt="Hawks' standard appearance was a success, but if desired, it can be greatly changed and even put on him helmet"/></figure>



<p><em>Hawks' standard appearance was a success, but if desired, you can greatly change it and even put a helmet on him</em></p>



<p>You might think that after all this Hawks went over to the side of the enemy, but no - he continues to work in the interests of the Republic, albeit unofficially.His new opponents are the cultists from the Infinite Spiral organization (again, a completely new name in the Star Wars universe) - separatist fanatics obsessed with the idea of ​​​​spreading the Shadow Plague throughout the galaxy, with which every cultist is infected. Its essence lies in the fact that the virus forcibly creates a Force connection with the leader of the cult - the charismatic villainess Kundry Fat - and not only makes the victims her followers, but also turns them into super-soldiers with superpowers. True, the probability of death in case of infection is approximately 50%, but there are still enough surviving cultists to cause concern among the Republic and a desire to destroy the Endless Spiral.</p>



<p>Hawks will not only have to fight these scoundrels, but also carry out other assignments throughout the galaxy that representatives of the Republic ignore. You can’t cope with this alone, so the leader invites other poor fellows into his squad who, for one reason or another, cannot officially enter the service. There is the bounty hunter Klay, who has long been trying to defeat those who destroyed her Mandalorian clan. There's former boxer Kabb with a cybernetic arm and the ability to juggle rhymes on the fly in every dialogue. There is Baroness Jay, whose mining stronghold was just captured by the cultists whom we will hunt. The company is diverse, and all the characters are interesting enough that you want to know their backstories, go through their side missions and spend more time with them between outings.</p>



<figure class="wp-block-image size-large"><img src="https://cdn.3dnews.ru/assets/external/illustrations/2026/09/10/1148322/Star_Wars_Zero_Company_review_12.jpg" alt=""/></figure>



<p><em>Sometimes decisions will have to be made even in dialogues with companions</em></p>



<p>We will take all these heroes with us on missions, but first of all we need to create our own Hawks. Choose a race (from human to Zabrak - there is a wide choice), decide on appearance and clothing (there are even more options) and take one of eight classes, which differ in passive and active skills. The marksman, for example, has an increased chance of a critical hit and can make repeated shots.The Heavy attracts the attention of enemies within a certain radius and withstands more hits and shots due to increased maximum health. And a scout, when defeating enemies, sometimes gives the team an additional advantage point - this is a combat resource common to everyone, which is spent on powerful special skills like firing a rocket launcher or firing a salvo at several targets at once.</p>



<p>If you don’t like the class, you can easily change it almost at the very beginning of the game, and this is also true for the weapons that we take at the character creation stage. Guns differ primarily in how many action points are spent on their use. Each character, including Hawks, has only three of them for all actions within one turn. For example, a shot from the simplest blaster pistol will require only one point - but its damage is not the most impressive, nor is its range. But the long-range blaster, which “eats” as much as two points, serves as a kind of sniper rifle and is the most powerful of the entire list. There is also a repeater - something like a machine gun that demolishes cover - and a blaster rifle, with which you decide how powerful a shot you want to make and how many points to spend for this.</p>



<figure class="wp-block-image size-large"><img src="https://cdn.3dnews.ru/assets/external/illustrations/2026/09/10/1148322/Star_Wars_Zero_Company_review_4.jpg" alt=""/></figure>



<p><em>Why shoot enemies one by one if you can defeat them all at once?</em></p>



<h2 class="wp-block-heading"><strong>Simply space</strong></h2>



<p>Fans of turn-based tactics will already fall in love with Zero Company at this stage, seeing an unlimited number of character customization options. But this is just the beginning. Then you will get acquainted with the unique abilities of story companions, you will hire new fighters with your preferred skills, and you will open a black market with weapon modifications that affect characteristics. You will begin to improve your relationships with your colleagues by going on forays with them over and over again, and as your connection level increases, you will be able to choose bonuses - for example, you will both be able to move further in battle or deal critical damage more often.You will start pumping up the central location, which will reduce the prices of goods in the store, open more cells for hiring new recruits, and so on.</p>



<p>Yes, you can take anyone into your team (if the mission conditions do not prohibit it), but you still try to go on forays with story characters - their abilities are too good, and they become even better after leveling up. Trick’s ability to get to his feet in case of severe injury helps a lot, since he doesn’t have to run and save him, and after leveling up his skill, he also doesn’t get fractures in such cases, so there’s no need to put him in the hospital. Jay finishes off a target that has little health left once per turn without spending turn points on it, and this is already a wonderful “passive” - but then she will be able to do this twice per turn. What can we say about Tel-Rey, a Jedi Padawan who uses the Force to repel and disorient opponents, and also deflects enemy blaster charges with her sword.</p>



<p><a href="https://cdn.3dnews.ru/assets/external/illustrations/2026/09/10/1148322/Star_Wars_Zero_Company_review_2.jpg" target="_blank" rel="noopener"><img src="https://cdn.3dnews.ru/assets/external/illustrations/2026/09/10/1148322/sm.Star_Wars_Zero_Company_review_2.800.jpg" alt="Sometimes, in terms of accuracy, our fighters can compete with imperial stormtroopers " height="450" width="800"></a></p>



<p><em>Sometimes, in terms of accuracy, our fighters can compete with imperial stormtroopers</em></p>



<p>All this opens up endless possibilities in battles, and you try to think carefully about every move. It must be remembered that, for example, Kabb's melee attack restores all the action points he spent if the target is defeated. And Tick is capable of throwing grenades very far. It is advisable to inspect the surroundings and look for ways to quickly eliminate especially tenacious targets - for example, pushing them into the abyss with a strong blow. Sometimes it is more logical to take not four characters with guns on a sortie, but three, adding a car mechanic droid to their company - he does not shoot, but he carries with him a bunch of grenades (including repellent ones) and gives additional action points to his partners. You begin to make even more tactical decisions after a few hours of play, when you increasingly come across cultists who, in the event of death, transfer passive bonuses to other enemies.Who should be eliminated first? Who should you focus on? But there are also mini-bosses here!</p>



<p>The only disappointing thing is the small variety of missions, especially if you dive into side quests and complete optional orders. Either we destroy waves of enemies, then we defend a point, destroying waves of enemies, then we evacuate someone, destroying waves of enemies... The combat system never ceases to entertain, but sometimes you involuntarily let out a tired sigh, especially in the second half of Zero Company. It helps that before starting the next task you take part in a fun “game within a game”, interacting with the table in the center of the base. In one tab you select contracts, spending energy and making decisions that affect not only the attitude of your colleagues towards you, but also your rewards. In another, you upgrade your relationships with different factions in the galaxy, receiving gifts from them. And from time to time, crisis situations arise - you are offered a choice of two unpleasant options that affect the gameplay in the next outing, and you have to choose the worst of the evils.</p>



<p><a href="https://cdn.3dnews.ru/assets/external/illustrations/2026/09/10/1148322/Star_Wars_Zero_Company_review_14.jpg" target="_blank" rel="noopener"><img src="https://cdn.3dnews.ru/assets/external/illustrations/2026/09/10/1148322/sm.Star_Wars_Zero_Company_review_14.800.jpg" alt="The variety of locations where battles take place is quite large " height="450" width="800"></a></p>



<p><em>The variety of locations where battles take place is quite large</em></p>



<p>Star Wars Zero Company was worked on by veterans of Firaxis, a studio that had been working on the XCOM series for a long time, so there was no doubt about the quality of the game - these people know a lot about tactical strategies. Here you not only enjoy the tactical gameplay (although sometimes you have to put up with failures with a 90% chance of hitting), but you also delve into the menus with great enthusiasm: customizing and leveling up your squad, trying out different classes and changing equipment, which gives new opportunities in battles. It's a bit of a shame that Marvel's Midnight Suns didn't get as much attention and is considered a flop, but the game was great and just as exciting.But Zero Company proved that the audience has not lost interest in this kind of strategy.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
https://www.youtube.com/watch?v=Q-pQE8dUV_g
</div></figure>



<p><strong>Advantages:</strong></p>



<ul class="wp-block-list">
<li>an interesting story with nice characters in Hawks' squad and a very charismatic villain;</li>



<li>a wide variety of classes, equipment and options for leveling up heroes;</li>



<li>exciting tactical gameplay that rewards thoughtful play using the environment and character abilities;</li>



<li>a fun “game within a game” involving participation in operations and factions on the galaxy map.</li>
</ul>



<p><strong>Disadvantages:</strong></p>



<ul class="wp-block-list">
<li>the monotonous tasks in missions begin to get a little boring towards the end of the game;</li>



<li>standard quirks for XCOM with misses on enemies standing almost close to your fighters.</li>
</ul>



<figure class="wp-block-table"><table class="has-fixed-layout"><tbody><tr><td><strong>Graphics</strong></td><td>Ordinary but nice graphics with nicely drawn characters and various locations. And of course, with outdated transitions between scenes in the spirit of Star Wars.</td></tr><tr><td><strong>Sound</strong></td><td>A good soundtrack in the spirit of the franchise - sometimes pathetic melodies, sometimes calm and melancholic. The characters are voiced well, you quickly become attached to them - the actors were clearly interested in giving them their voices.</td></tr><tr><td><strong>Single player</strong></td><td>Linear campaign, in which you can often just “run” through the plot, but it is better to be distracted at least by the side quests of your companions. In them, the characters are revealed much more fully than in the main story, where the emphasis is on Hawks and the antagonists represented by the cultists.</td></tr><tr><td><strong>Estimated completion time</strong></td><td>From 30 to 40 hours - depends on how often you will be distracted by secondary content.</td></tr><tr><td><strong>Collective game</strong></td><td>Not provided.</td></tr><tr><td><strong>General impression</strong></td><td>Another successful game in the Star Wars universe and another proof that major publishers should not say goodbye to the turn-based tactical strategy genre just yet.</td></tr></tbody></table></figure>



<p><strong>Rating: 9.0/10</strong></p>



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      <title>A reputable insider explained what ruined Aspyr's remake of Star Wars: Knights of the Old Republic</title>
      <link>https://www.TatooineNews.com/0596215/a-reputable-insider-explained-what-ruined-aspyr-s-remake-of-star-wars-knights-of-the-old-republic/</link>
      <guid>https://www.TatooineNews.com/0596215/a-reputable-insider-explained-what-ruined-aspyr-s-remake-of-star-wars-knights-of-the-old-republic/</guid>
      <pubDate>Mon, 14 Sep 2026 08:37:27 +0300</pubDate>
      <description>



Bloomberg reporter Jason Schreier, in a new video on his personal YouTube channel, spoke about the problems with the original version of the long-suffering remake of the iconic role-playing game Star Wars: Knights of the Old Republic from BioWare.








https://www.youtube.com/watch?v=1DoHdWx-...</description>
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<p>Bloomberg reporter Jason Schreier, in a new video on his personal YouTube channel, spoke about the problems with the original version of the long-suffering remake of the iconic role-playing game Star Wars: Knights of the Old Republic from BioWare.</p>







<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
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<p>Recall that the remake of Star Wars: Knights of the Old Republic was presented in September 2021 and was created by Aspyr Media, but amid problematic production, it was transferred to Saber Interactive in the summer of 2022.</p>



<p>According to Schreier, one of the fundamental problems with Aspyr's Star Wars: Knights of the Old Republic was the lack of a clear vision. The team couldn't decide how radical the rethink should be.</p>



<p><em>“Lack of communication and clear decisions on how much of a remake and how much of a remaster the game will be. This was a constant source of tension at least between management and the people hired,” Schreier said.</p>



<p><a href="https://cdn.3dnews.ru/assets/external/illustrations/2026/09/09/1148197/1.jpg" target="_blank" rel="noopener"><img src="https://cdn.3dnews.ru/assets/external/illustrations/2026/09/09/1148197/01.jpg" alt=" Image source: Aspyr Media " height="450" width="800"></a></p>



<p>According to court documents from Aspyr Media and Lucasfilm, Serbia's Mad Head Games (Scars Above), which is helping with the development of the horror film Clive Barker's Hellraiser: Revival, is responsible for the remake of Star Wars: Knights of the Old Republic.</p>



<p>Saber Interactive's new director of business development, Steve Allison, said in July that a remake was supposedly planned for 2028, but the studio <a href="https://www.ign.com/articles/new-saber-exec-moves-to-reassure-fan-worried-about-warhammer-40000-space-marine-3-monetization-ends-up-suggesting-a-2028-launch-window-that-may-even-include-the-kotor-remake" target="_blank" rel="noopener">downplayed</a>the significance of this statement.</p>



<p>According to rumors, the re-presentation of the remake of Star Wars: Knights of the Old Republic is planned for 2026 (postponement to early 2027 is possible) and will mark the beginning of a full-fledged marketing campaign.</p>]]></content:encoded>
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      <title>Lucasfilm Games 2026 Sizzle</title>
      <link>https://www.TatooineNews.com/0596257/lucasfilm-games-2026-sizzle/</link>
      <guid>https://www.TatooineNews.com/0596257/lucasfilm-games-2026-sizzle/</guid>
      <pubDate>Mon, 14 Sep 2026 08:25:07 +0300</pubDate>
      <description>
https://www.youtube.com/watch?v=ICmMmZMhz68




With award-winning games like Star Wars Jedi Survivor and Indiana Jones and the Great Circle, as well as new titles like Star Wars Zero Company and Star Wars: Galactic Racer, there's never been a better time to step into the shoes of a hero and begin ...</description>
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https://www.youtube.com/watch?v=ICmMmZMhz68
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<p>With award-winning games like Star Wars Jedi Survivor and Indiana Jones and the Great Circle, as well as new titles like Star Wars Zero Company and Star Wars: Galactic Racer, there's never been a better time to step into the shoes of a hero and begin your next adventure. Check out everything you can expect from this selection of fan-favorite games from Lucasfilm Games.</p>]]></content:encoded>
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      <title>The Best Dual Specs in Star Wars Zero Company: 6 Combinations That Really Work</title>
      <link>https://www.TatooineNews.com/0597791/the-best-dual-specs-in-star-wars-zero-company-6-combinations-that-really-work/</link>
      <guid>https://www.TatooineNews.com/0597791/the-best-dual-specs-in-star-wars-zero-company-6-combinations-that-really-work/</guid>
      <pubDate>Sun, 13 Sep 2026 11:57:00 +0300</pubDate>
      <description>



Star Wars: Zero Company becomes much more interesting when operators are no longer defined by a single specialization. The second slot is where a good build can suddenly become very annoying - usually for the enemy, sometimes for yourself when it comes to planning.



Dual specialization isn't j...</description>
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<p>Star Wars: Zero Company becomes much more interesting when operators are no longer defined by a single specialization. The second slot is where a good build can suddenly become very annoying - usually for the enemy, sometimes for yourself when it comes to planning.</p>



<p>Dual specialization isn't just about choosing two classes you like and hoping their icons will look great side by side. The best combinations solve a specific problem. One class generates a resource that another consumes. One corrects the weak damage of the other. One guarantees a critical hit and politely passes it on to the one with the most powerful rifle.</p>



<p>Mobalytics recently highlighted six particularly powerful combinations in their <a href="https://mobalytics.gg/gamebase/guides/star-wars-zero-company-best-dual-specializations" target="_blank" rel="noopener">dual specialization video and accompanying guide</a>. We took that as a starting point and then looked at what each pair actually means during a turn and how it fits into our existing Zero Company builds and battle guides.</p>







<h2 class="wp-block-heading">How to unlock dual specialization</h2>



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<p>Focus trees become much more interesting when a second specialization becomes available. Screenshot: Star Wars: Gaming.</p>



<p>Dual specialization is unlocked after completing the mission “Victims of War.” The mission involves a prisoner exchange that goes horribly wrong, Coil fighters, civilians in danger, and the aid of <a href="https://swtorstrategies.com/2024/09/how-did-anakin-skywalker-die.html" target="_blank" rel="noopener">Anakin Skywalker</a> in a situation that was probably described as "under control" ten minutes ago.</p>



<p>Completing the mission also unlocks Luko Bronk and, more importantly for this guide, allows your Operators to take on a second specialization.From this point on, the focus tree becomes less about filling all the available slots and more about deciding which abilities actually work together.</p>



<p>This is important because the second specialization does not give you the right to create two mediocre classes at once. Focus points are still limited. A useful approach is to identify the build's driver—the ability or passive that makes the combo profitable—and invest in that first. Our <a href="https://swtorstrategies.com/2026/08/star-wars-zero-company-build-flexibility.html" target="_blank" rel="noopener">build flexibility guide</a> explains in more detail why Zero Company encourages this type of cross-training, rather than just maxing out one class.</p>



<figure class="wp-block-image is-resized"><a href="https://swtorstrategies.com/wp-content/uploads/2026/09/00a36250-f144-435d-9ce5-a2e5d4d27e99.png" target="_blank" rel="noopener"><img src="https://swtorstrategies.com/wp-content/uploads/2026/09/00a36250-f144-435d-9ce5-a2e5d4d27e99-1024x576.png" alt="" style="aspect-ratio:1.7777777777777777;width:1024px;height:auto"/></a></figure>



<h2 class="wp-block-heading">1. Scout + Heavy Tank - Tank with enhanced power supply</h2>



<p>The Heavy and the Scout are a natural pairing for dual specialization: the Defender spends the advantage, and the Scout helps generate it. Screenshot: Star Wars: Gaming.</p>



<p>Scout and Heavy are perhaps the most obvious example of dual specialization, where one half exists to support the work of the other.</p>



<p>The Heavy wants to use Bulk, his ability to taunt the enemy in an area, to divert the enemy's attention to one of the operators and distract them from everyone you would rather not destroy. The Scout uses Combat Recon, which generates Advanced Advantage.Since the advantage is shared among all squad members, the Scout role in this build actually helps fund the Heavy role.</p>



<p>The result is a tank that can spend much more time in combat doing what it is designed to do: attract enemy fire, take up space, and make enemy AI take an unhealthy interest in the biggest man behind the biggest cover.</p>



<p>This combination is especially useful if the rest of the squad contains players using expensive Advantage points. Our <a href="https://swtorstrategies.com/2026/09/zero-company-advantage-guide.html" target="_blank" rel="noopener">Advantage Guide</a> explains why having 10 Advantage points is a waste of resources; Scout + Heavy gives you a very practical place to use this resource while allowing you to create even more of it. This also fits well with our early team play philosophy of having someone hold the center while someone else works without getting bombarded every six seconds.</p>



<p><strong>Best for: Front line fighters, defensive units, and players who need the Defense Barrier skill as often as possible.</strong></p>



<figure class="wp-block-image is-resized"><a href="https://swtorstrategies.com/wp-content/uploads/2026/09/1e25eeab-51c2-473b-8187-604d93e3ff67.png" target="_blank" rel="noopener"><img src="https://swtorstrategies.com/wp-content/uploads/2026/09/1e25eeab-51c2-473b-8187-604d93e3ff67-1024x576.png" alt="" style="aspect-ratio:1.7777777777777777;width:1024px;height:auto"/></a></figure>



<h2 class="wp-block-heading">2. Soldier + Assault - Fastest Melee DPS</h2>



<p>Here, the Assault Trooper and the Soldier have the same development tree, which allows you to combine mobility and close-range pressure in one build. Screenshot: Star Wars: Gaming.</p>



<p>Soldier + Assault is a much less subtle combination.</p>



<p>Both specs support close-range combat, and their passive skills complement this goal: one increases melee damage, and the other increases movement speed. The second aspect is easy to underestimate.A melee ability that looks great in the tech tree becomes significantly less impressive when its owner is standing 14 meters away behind a crate.</p>



<p>Assault mode also features a melee cone attack that damages multiple enemies and reduces the chance of them being hit. This makes the build more than just a melee damage booster. You can aggressively attack a group of enemies, damage multiple targets, and make the inevitable return fire a little less convincing.</p>



<p>This is the type of operator who benefits from understanding positioning rather than simply clicking on the nearest red health bar. Use movement to flank your opponents, force enemies out of convenient cover, and create corridors for the rest of your squad. Our <a href="https://swtorstrategies.com/2026/09/zero-company-overwatch-guide.html" target="_blank" rel="noopener">Overwatch guide</a> is especially relevant here because an aggressive melee operator can provoke movement, reveal enemies, and turn the battlefield into a shooting gallery for the enemy.</p>



<p><strong>Best for: Mobile melee fighters, objective missions, and maps where enemies are grouped together.</strong></p>



<figure class="wp-block-image is-resized"><a href="https://swtorstrategies.com/wp-content/uploads/2026/09/1e25eeab-51c2-473b-8187-604d93e3ff67-1.png" target="_blank" rel="noopener"><img src="https://swtorstrategies.com/wp-content/uploads/2026/09/1e25eeab-51c2-473b-8187-604d93e3ff67-1-1024x576.png" alt="" style="aspect-ratio:1.7777777777777777;width:1024px;height:auto"/></a></figure>



<h2 class="wp-block-heading">3. Marksman + Scoundrel - Boss Destroyer</h2>



<p>The Scoundrel specialization is especially good as a secondary spec when you're building a build around attack build-up rather than pure damage. Screenshot: Star Wars: Gaming.</p>



<p>This is where the Dual Specs start to get a little rough.</p>



<p>The rogue's Reveal Weakness ability can guarantee a critical hit on the target on his next attack.The sniper's "Precise Shot" is already designed to deal unpleasantly high damage to a single target, and at the maximum level it receives a significant bonus to critical damage.</p>



<p>When you put it all together, the logic becomes surprisingly simple: pick the enemy you dislike the most, tag them, and then introduce them to the long-barreled blaster.</p>



<p>This skill is especially effective against stronger enemies, where regular shots leave enough health to make everyone in the fight feel uncomfortable. The Scoundrel perk also provides useful additional benefits for the sniper, including bonuses for assists and defense penetration. Long range makes snipers natural assistants, so this pairing is useful even when a powerful critical strike is not available.</p>



<p>This build is not designed to destroy six weak enemies scattered around the room. The shooter will handle this much better. The Deadeye + Rogue combo is for fighting a single enemy with a large health bar, an annoying defense icon, and the confidence of someone who hasn't seen Reveal Weakness yet.</p>



<p><strong>Best for: Bosses, elite enemies, and priority single targets.</strong></p>



<h2 class="wp-block-heading">4. Gunner + Soldier - Make every pistol shot count for more</h2>



<p>The Strelka combat system in Zero Company is one of the most fun, as successful kills allow you to extend your turn. Rapid Fire returns spent Action Points (AP) after finishing off an enemy, meaning that a well-placed shot can immediately be followed by another, then another, until the room is empty or Chance finally remembers its task.</p>



<p>The Soldier helps this cycle by adding flat weapon damage. It sounds less flashy than the new ultimate, but for a class that wants to shoot repeatedly, upgrading each individual shot is exactly what it needs. More damage means more reliable quickshot kills. More quickshot kills means more action points returned.More action points returned means the Gunslinger can continue to act as if turn-based combat is just a guideline.</p>



<p>This combo becomes even stronger if you build your strategy around reliable finishing damage rather than opening every target to full health. Have another Operator weaken the enemies and then the Gunner send them through the remains. This is why our <a href="https://swtorstrategies.com/2026/09/zero-company-cly-kullervo-mandalorian-build.html" target="_blank" rel="noopener">Cly Kullervo Mandalorian build</a> is so heavily focused on saving action points: extra actions are often more valuable than another impressive number listed in the tooltip abilities.</p>



<p><strong>Best for: killstreaks, clearing groups of weakened enemies, and aggressive pistol play.</strong></p>



<figure class="wp-block-image is-resized"><a href="https://swtorstrategies.com/wp-content/uploads/2026/09/5d5f33b8-ec75-48e5-9cc6-f465438dd059.png" target="_blank" rel="noopener"><img src="https://swtorstrategies.com/wp-content/uploads/2026/09/5d5f33b8-ec75-48e5-9cc6-f465438dd059-1024x576.png" alt="" style="aspect-ratio:1.7777777777777777;width:1024px;height:auto"/></a></figure>



<h2 class="wp-block-heading">5. Scout + Marksman - Turn your advantage into one decisive shot</h2>



<p>Scout and Marksman are in the same skill tree: one accumulates a common resource, the other helps turn it into high-precision damage. Screenshot: Star Wars: Gaming.</p>



<p>The Scout + Marksman combination uses the same system of shared resources as the Scout + Heavy, but they are spent for completely different purposes.</p>



<p>Combat intelligence generates an advantage. Aiming increases your chance to hit and critically strike. Ambush then converts the accumulated advantage into additional damage, starting at base damage and increasing for each point of advantage put into the attack. It can also deal critical damage.</p>



<p>This makes construction expensive, but this is not necessarily a problem. Advantage is there to be spent. The mistake is to reach the limit, admire the full indicator and continue to generate a resource that cannot be used anywhere else.We've covered this exact issue in our guide primarily.</p>



<p>The main thing is the right timing. It is not worth spending the entire ADV reserve of the squad on a target that was already doomed to death from a conventional attack. Save a powerful ambush for an enemy whose elimination changes the course of the battle: an elite, dangerous ranged unit or a well-defended target that will cause problems if given another turn.</p>



<p>As such, the Scout + Marksman combo rewards patience more than constant aggression. Collect resources, improve your aim, and then spend big when there's something worth destroying on the board.</p>



<p><strong>Best for: Players who like resource planning, precise damage, and spawning a lot of enemies at useful moments.</strong></p>



<h2 class="wp-block-heading">6. Medic + Scout - The operator that everyone else secretly needs.</h2>



<p>Medic + Scout is perhaps the least impressive pairing on this list, and one that can easily be overlooked when building a damage increase build.</p>



<p>This is also excellent.</p>



<p>The Scout provides an advantage through combat reconnaissance. The Medic provides healing and combat stimulation, increasing the party's damage and survivability. Instead of one huge personal move, this operator improves on the moves of the other three operators.</p>



<p>This is especially valuable in longer missions or at higher difficulty levels, where taking damage is more difficult and a wounded Operator can become a problem for the entire campaign rather than just a nuisance in a single mission. Our <a href="https://swtorstrategies.com/2026/09/zero-company-permadeath-injuries-guide.html" target="_blank" rel="noopener">permadeath and injury guide</a> explains why preventing damage has value far beyond the current fight.</p>



<p>Medic + Scout also pair seamlessly with specialized damage dealers. The Gunner doesn't need another Operator competing for weakened targets; he needs someone to keep the ADV pool healthy and make the squad more survivable.The sniper doesn't need a second sniper trying to take the same position; he benefits greatly from support that improves an already aimed shot.</p>



<p>This is analogous to a person carrying spare batteries, medicines and a map. No one applauds until they are gone.</p>



<p><strong>Best for: Support leaders, challenging missions, and balanced squads built around one or two damage-focused characters.</strong></p>



<h2 class="wp-block-heading">Which Dual Spec model should you choose?</h2>



<p>There is no universal best pair because the rest of the squad matters. Scout + Heavy is great if you need a support fighter on the front line. Sniper + Rogue is much more useful when the mission is one big challenge after another. Marksman + Soldier shines when there are several enemies on the battlefield that can be finished off.</p>



<p>The useful question is not “which two classes are stronger?”, but “what does the first class need that the second can provide?” This approach also eliminates the need to purchase Focus nodes simply because they are available. If a passive ability, action, or ultimate does not affect the actual sequence of moves in the build, they can be postponed.</p>



<p>Our <a href="https://swtorstrategies.com/2026/09/zero-company-black-market-weapon-upgrades-guide.html" target="_blank" rel="noopener">Black Market Weapon Upgrades Guide</a> is worth a look once you've decided on your specializations, because the right weapon mods can enhance the role you've already chosen instead of trying fix the messy assembly later. And if you're still deciding what type each Operator is, our <a href="https://swtorstrategies.com/2026/08/star-wars-zero-company-best-early-game-team.html" target="_blank" rel="noopener">guide to the best teams to start the game</a> and <a href="https://swtorstrategies.com/2026/09/star-wars-zero-company-build-guide.html" target="_blank" rel="noopener">Campaign Build Guides</a>offer more general squad templates to work with.</p>



<h2 class="wp-block-heading">Final Thoughts</h2>



<p>Dual Specialization is one of the best systems in Zero Company because it makes the standard classes not just a set of eight blocks, but rather components.The Scout can be a battery for a Heavy or a prep for a Sniper. The Soldier can turn the Marksman into a more effective finisher or help the Assault Operator get to a bad spot on the battlefield faster.</p>



<p>The strongest combinations are not necessarily those with the most abilities. These are the ones for which the assembly can be described in one sentence.</p>



<p>The Scout generates ADV, which the Heavy spends. The Cheater guarantees the critical damage the Sniper needs. The Soldier makes the Marksman's AP return cycle more reliable.</p>



<p>If you can't explain why the second specialization is needed for the first, you may not have a ready build yet. You may simply have two focus trees using the same operator.</p>



<p>Note: This guide uses the Mobalytics video "THE BEST Dual Specializations in Star Wars Zero Company" and its accompanying Dual Specialization guide as a starting point for the six combos discussed above. The explanations, comparisons and unit recommendations here are our own.</p>



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