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    <title>Star Wars: Tatooine news</title>
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    <description>Star Wars: Tatooine news — news about Star Wars TV series, films, games. News aggregator.</description>
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      <title>Ahsoka 2 Will Divide Star Wars Fans Over Mystery</title>
      <link>https://www.TatooineNews.com/0715612/ahsoka-2-will-divide-star-wars-fans-over-mystery/</link>
      <guid>https://www.TatooineNews.com/0715612/ahsoka-2-will-divide-star-wars-fans-over-mystery/</guid>
      <pubDate>Sat, 31 Oct 2026 08:33:27 +0300</pubDate>
      <description>While "Star Wars" fans would love nothing more than to have a project that satisfies all their desires, Lucasfilm President Dave Filoni has other plans for the second season of "Ahsoka". He admitted that he expects disagreements among the audience.







In an interview with Empire magazine, Filoni...</description>
      <content:encoded><![CDATA[<p>While "Star Wars" fans would love nothing more than to have a project that satisfies all their desires, Lucasfilm President Dave Filoni has other plans for the second season of "Ahsoka"</strong>. He admitted that he expects disagreements among the audience.</p>



<figure class="wp-block-image"><img src="https://pluggedin.ru/images/upload/6ade0c90c11ca.jpg" alt=""/></figure>



<p>In an interview with Empire magazine, Filoni spoke about the continuation of the series. In particular, he understands that mystical elements can cause controversy among fans. The franchise has never shied away from mysticism, but in the second season of <strong>Ahsoka</strong> the authors go even further.</p>



<blockquote class="wp-block-quote">
<p>Part of the audience is Scully, and the other is Mulder. And I like it. It is necessary to take into account the interests of both. Someone will say: “Come on, this is nonsense!”, and someone will object: “Well... what if it’s true?” Why do you believe in Force ghosts so easily? Where is the truth here? Fans will argue about this, and I think that's the beauty of fandom.</p>
</blockquote>



<h2 class="wp-block-heading">What are we talking about?</h2>



<p>Filoni is referring to the supernatural elements that have already been confirmed to appear in the <strong>Ahsoka</strong> sequel. The series touches on the theme of the Force and Force ghosts, but now the authors delved into mythology.</p>



<p>For example, in the upcoming season of <strong>Ahsoka</strong> the gods of Mortis will return - supernatural entities that act as the physical embodiment of the Force. This will be their first appearance in a live-action movie since being part of<strong>The Clone Wars</strong>.</p>



<p>In addition, the witches of Dathomir will appear again in the show. Considering that in<strong>The Clone Wars</strong>and the first season of <strong>Ahsoka</strong>they were associated with raising the dead and the like, their presence will add even more mystique.</p>



<p>We should not forget that in the first season of<strong>Ahsoka</strong>Grand Admiral Thrawn discovered an entire legion of undead stormtroopers. They will return in the second season.</p>



<p>It should also be recalled that the first season caused controversy among fans. It seems that Filoni is not particularly interested in satisfying all the fans - he just wants to tell his story.</p>



<p>The second season of <strong>Ahsoka</strong> starts on January 20, 2027.</p>]]></content:encoded>
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      <title>Star Wars Battlefront 3 instead of Mass Effect 5: why EA relied on Star Wars</title>
      <link>https://www.TatooineNews.com/0715714/star-wars-battlefront-3-instead-of-mass-effect-5-why-ea-relied-on-star-wars/</link>
      <guid>https://www.TatooineNews.com/0715714/star-wars-battlefront-3-instead-of-mass-effect-5-why-ea-relied-on-star-wars/</guid>
      <pubDate>Sat, 31 Oct 2026 08:30:25 +0300</pubDate>
      <description>Amid reports of extremely negative plans by Electronic Arts to liquidate the BioWare studio, information has emerged that Star Wars Battlefront 3 is in development. It turns out that both events are related.







According to Bloomberg, development of a multiplayer shooter has not yet begun. And s...</description>
      <content:encoded><![CDATA[<p>Amid reports of extremely negative plans by Electronic Arts to liquidate the BioWare studio, information has emerged that <strong>Star Wars Battlefront 3</strong> is in development. It turns out that both events are related.</p>



<figure class="wp-block-image"><img src="https://pluggedin.ru/images/upload/1748241037.jpg" alt=""/></figure>



<p>According to <a rel="noopener" target="_blank" href="https://www.bloomberg.com/news/newsletters/2026-10-30/why-electronic-arts-shut-down-bioware-and-cancelled-mass-effect">Bloomberg</a>, development of a multiplayer shooter has not yet begun. And since the creation of AAA projects takes many years, the release of <strong>Battlefront 3</strong> is unlikely to be expected anytime soon. And although it took DICE studio only two years to create <strong>Battlefront 2</strong>, it is almost impossible to repeat such a short period of time today.</p>



<p>Previously, the publisher almost openly hinted at the production of <strong>Battlefront 3</strong> amid the closure of BioWare and the cancellation of the new part of <strong>Mass Effect</strong>. Respawn Entertainment and DICE are working on a certain project.</p>



<p>A number of unofficial sources indicated that this mysterious project is precisely the new part of <strong>Battlefront</strong>. It's a logical assumption, given that both studios are veterans of the first-person shooter genre.</p>







<h2 class="wp-block-heading">Star Wars is at the expense of Mass Effect</h2>



<p>A Bloomberg report examines why EA decided to close BioWare. The company had a choice between two big projects, and it fell on <strong>Battlefront 3</strong>.</p>



<p>Completing the development of both games would have required hundreds of millions of dollars, so the company chose the more “reliable” and profitable option. At the same time, the new <strong>Mass Effect</strong> has been in development for several years.</p>



<p>Internal intrigues also played an important role, according to rumors. In particular, it is reported that Laura Miele, president of development and entertainment projects, who worked at EA for 30 years, was removed from decision-making. She actively supported BioWare and the <strong>Mass Effect</strong> series.</p>



<p>The transition of the company to private ownership cost EA a huge amount. The buyout deal pushed the publisher's debt to about $18 billion. The company needs to consistently generate strong profits to pay off that debt. <strong>Battlefront 3</strong> was considered a safe bet.</p>]]></content:encoded>
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      <title>The developers of Star Wars: Galactic Racer are not yet ready to talk about DLC</title>
      <link>https://www.TatooineNews.com/0714800/the-developers-of-star-wars-galactic-racer-are-not-yet-ready-to-talk-about-dlc/</link>
      <guid>https://www.TatooineNews.com/0714800/the-developers-of-star-wars-galactic-racer-are-not-yet-ready-to-talk-about-dlc/</guid>
      <pubDate>Fri, 30 Oct 2026 08:53:54 +0300</pubDate>
      <description>



Fuse Games CEO Matt Webster spoke in an interview about plans for the development of Star Wars: Galactic Racer, the reaction of players and cooperation with Lucasfilm. The main thing from his statements:




plans for post-release support are already ready, but it’s too early to talk about possi...</description>
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<p><strong>Fuse Games</strong> CEO Matt Webster spoke in an interview about plans for the development of Star Wars: Galactic Racer, the reaction of players and cooperation with <strong>Lucasfilm</strong>. The main thing from his statements:</p>



<ul class="wp-block-list">
<li>plans for post-release support are already ready, but it’s too early to talk about possible DLC;</li>



<li>additional content should not just add gameplay elements, but develop the story;</li>



<li>the appearance of new characters is being discussed with Lucasfilm so as not to disturb the atmosphere of “Star Wars”;</li>



<li>community favorite Biddy Blas was intended as a minor character, his popularity came as a surprise to the developers;</li>



<li>The studio is considering Star Wars: Galactic Racer as a long-term project.</li>
</ul>







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https://www.youtube.com/watch?v=zr6tf__RwM0
</div></figure>



<p>Star Wars: Galactic Racer was released on PC, PS5 and Xbox Series on October 6. Even though it didn't achieve an impressive online peak on Steam, the game was liked by both gamers and critics.</p>



<p>In Star Wars: Galactic Racer, players become members of the Galactic League. These are fearless pilots who compete in dangerous races on repulsor ships of different classes, each with unique features and subtleties of control. You can try your hand at both the story campaign and online races.</p>]]></content:encoded>
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    <item>
      <title>Star Wars is now stronger in games than in movies</title>
      <link>https://www.TatooineNews.com/0714981/star-wars-is-now-stronger-in-games-than-in-movies/</link>
      <guid>https://www.TatooineNews.com/0714981/star-wars-is-now-stronger-in-games-than-in-movies/</guid>
      <pubDate>Thu, 29 Oct 2026 08:48:07 +0300</pubDate>
      <description>Taika Waititi said his Star Wars film is on hold, and added about ice ages that will one day end. Two days earlier, Lucasfilm Games announced exactly the opposite: the doors are open, we accept applications from anyone. While the franchise released one film in seven years and a set box office record...</description>
      <content:encoded><![CDATA[<p>Taika Waititi said his Star Wars film is on hold, and added about ice ages that will one day end. Two days earlier, Lucasfilm Games announced exactly the opposite: the doors are open, we accept applications from anyone. While the franchise released one film in seven years and a set box office record, in games two projects with ratings of 84 and 88 were released in a month and a half. Let's figure out why this happened and what Star Wars has on its schedule for the next two years.</p>



<figure class="wp-block-image size-large"><img src="https://blog.deadbrush.ru/assets/uploads/sw-01-mandalorian-1024x576.webp" alt=""/></figure>



<blockquote class="wp-block-quote">
<p><em>Everything is completely frozen. I'm trying to make four more films somewhere. But ice ages will end one day... Who knows?</em></p>



<p><em>Taika Waititi, about his Star Wars project</em></p>
</blockquote>



<p>Waititi said this phrase to Inverse on October 18, 2026, when he was once again asked about the film he had been developing since 2020. Two days earlier, Lucasfilm Games Vice President Douglas Riley told The Game Business podcast that the opposite was true: the video game division had opened doors to studios that previously would not have been allowed into the project, and was going to surprise them in the coming years. Two statements two days apart, and they contain the entire current situation of Star Wars: the cinema of the franchise is marking time, occasionally announcing some individual projects, and games are showing the best year in two decades. Let's try to understand this complicated matter, where one day in a Galaxy far, far away...</p>







<h2 class="wp-block-heading">What exactly did Waititi say</h2>



<p>The context of the everyday conversation: the director promoted his new film “Clara and the Sun” based on the novel by Kazuo Ishiguro with Jenna Ortega and answered questions about everything. He spoke about Star Wars without much diplomacy:</p>



<blockquote class="wp-block-quote">
<p>“I'm sorry to break it to you, but we're actually putting this aside and working on another thing together. Well, here's your answer. I don’t even know how to embellish it or make it vague.”</p>



<p>Taika Waititi</p>
</blockquote>



<p>He went on to explain what he wanted from the project: to bring back the sense of adventure and fun of the original trilogy to the franchise, but to do it away from the main line.“The stakes are very high, there are serious things going on, but there is also a lot of fun in those films. That’s what I tried to bring back.” A special caveat: for him to be interested, the story should be “a little different and a little independent.”</p>



<p>Six years of development, two screenwriters and zero meters of film. Before this, Kathleen Kennedy said that the project was “still somewhat alive.” Now he is partly dead, and the difference between the formulations is small.</p>



<h2 class="wp-block-heading">Cinema: one film is out, the second is on the way</h2>



<p>To understand the scale of the pause, just look at the schedule. From December 2019, when the ninth episode was released, until May 2026, there was not a single Star Wars film in theaters. For seven years the franchise lived in series.</p>



<p>The return turned out to be doubtful for the distant Galaxy. Jon Favreau's The Mandalorian and Grogu grossed $345.6 million worldwide, including $177.7 million in North America from an $81.7 million opening weekend. That's less than Solo, which held the franchise's anti-record since 2018 with 392.9 million. Disney admitted failure at a meeting with investors back in August - we wrote about this, and an interesting argument was made there: the film, they say, still fueled interest in toys, parks and video games.</p>



<p>The next attempt is Star Wars: Starfighter, premiering on May 28, 2027, exactly on the fiftieth anniversary of the release of the first film. Directed by Shawn Levy, written by Jonathan Tropper, starring Ryan Gosling (his character's name is Cade Oberon), Matt Smith, Mia Goth, Aaron Pierre and Amy Adams. The action takes place approximately five years after the ninth episode, but it is a separate story and not a continuation of the saga. The film was shot on IMAX film cameras. Nine days before, on February 19, 2027, the original 1977 Star Wars will return to theaters, also in IMAX, for the first time in half a century.</p>



<figure class="wp-block-image is-resized" id="attachment_6052"><img src="https://blog.deadbrush.ru/assets/uploads/sw-02-starfighter-1024x576.webp" alt="Still from the filming of Star Wars: Starfighter: Ryan Gosling in gloves leans on the handles of a car in the middle of the open sea, a teenager stands nearby, on the horizon there is only water and sky" class="wp-image-6052" style="aspect-ratio:1.7777777777777777;width:1024px;height:auto"/><figcaption class="wp-element-caption">Promotional shot of the film Star Wars: Starfighter</figcaption></figure>



<p>There is no further schedule.The trilogy, the first film of which was directed by Jon Watts, had just begun to be written. Waititi's project is in deep freeze. In fact, the franchise has one premiere for the next two years.</p>



<h2 class="wp-block-heading">Games: two hits in a row</h2>



<p>Now the other side. On August 27, 2026, Star Wars Zero Company was released - a turn-based tactics game about a squad at the end of the Clone Wars, made by the Bit Reactor studio and published by Electronic Arts. 84 points on Metacritic based on 70 reviews of the PC version, 23,556 reviews on Steam, of which 19,646 are positive: 83 percent and the status of “very positive” as of October 20.</p>



<figure class="wp-block-image is-resized" id="attachment_6053"><img src="https://blog.deadbrush.ru/assets/uploads/sw-03-zero-company-1024x576.webp" alt="A squad of four runs through dry grass on a slope: a Jedi with a green sword in a breathing mask, a fighter in a Mandalorian helmet, a clone trooper with a blaster and a hooded sniper" class="wp-image-6053" style="aspect-ratio:1.7777777777777777;width:1024px;height:auto"/><figcaption class="wp-element-caption">Screenshot from the official Star Wars Zero Company page on Steam</figcaption></figure>



<p>On October 6, Star Wars: Galactic Racer was released, a racing arcade game from the British Fuse Games. 88 on Metacritic based on 72 reviews, 8,261 reviews on Steam and 87 percent positive. This is the best score for a Star Wars game in more than two decades.</p>



<p>The interesting thing is not that the games are good, but who made them. Fuse Games was founded in 2023, Galactic Racer is its first project. The core of the studio is veterans of Criterion, the same team that made Burnout and Need for Speed, and within Battlefront was responsible for the speeder race on Endor and space battles. The publisher is Secret Mode, a small British company that grew up inside Sumo Digital and is known for Still Wakes the Deep. Not Electronic Arts, not <a href="https://blog.deadbrush.ru/ubisoft-zhdet-perezagruzka/">Ubisoft</a>, not <a href="https://blog.deadbrush.ru/article/proval-pauchej-vselennoj-sony/">Sony</a>.</p>



<figure class="wp-block-image is-resized" id="attachment_6054"><img src="https://blog.deadbrush.ru/assets/uploads/sw-04-galactic-racer-1024x576.webp" alt="Two racing speeders rush along the orange dunes against the backdrop of a starry sky crashing nose into the sand destroyer, the sun hits from behind the rock" class="wp-image-6054" style="aspect-ratio:1.7777777777777777;width:1024px;height:auto"/><figcaption class="wp-element-caption">Screenshot from the official Star Wars: Galactic Racer page on Steam</figcaption></figure>



<p>Matt Webster himself, the founder of Fuse, described working with the copyright holder in an unexpectedly warm way: “They make games. It is not the licensing department that does or does not stamp your application.”According to him, the original application was reworked together, and a new vehicle was invented for the game from scratch - Skim Speeder.</p>



<h2 class="wp-block-heading">Why Lucasfilm has become more flexible</h2>



<p>This is where Riley comes in handy. On The Game Business podcast, he explained the change in approach bluntly: “We tried to be more flexible in who we were willing to accept applications from. Good ideas come from different places. You don't have to be a top-five publisher to make a great Star Wars game."</p>



<p>The quality bar is high, so they usually work with experienced teams, and not with beginners without a portfolio. Fuse Games fits this description perfectly: formally a debutant, in fact a team with twenty years of experience.</p>



<p>The reason for the change is prosaic. Until 2023, the rights to games in the universe were held by Electronic Arts on exclusive terms, and the entire genre range of the franchise was reduced to what one company considered necessary to release. Once the exclusive ended, it turned out that Star Wars works great in both turn-based tactics and arcade racing - genres for which no one would agree on the budget of a large publisher.</p>



<p>Several large projects are currently in development. The third part of Star Wars Jedi from Respawn - Electronic Arts confirmed it back in 2024, but neither the name nor the date were given. Quantic Dream's Star Wars Eclipse was announced on December 9, 2021 and has barely been seen since. Star Wars: Fate of the Old Republic is a role-playing game from Arcanaut Studios, announced at The Game Awards in December 2025. It's being made by Casey Hudson, director of the original Knights of the Old Republic. None of them have dates.</p>



<p>The gaps between these big projects are plugged by games like Zero Company and Galactic Racer. Riley said the studio is looking at ideas of all sizes and expects to surprise audiences.</p>



<figure class="wp-block-image is-resized" id="attachment_6055"><img src="https://blog.deadbrush.ru/assets/uploads/sw-05-podracers-1024x576.webp" alt="A pink racing pod with two turbines and pink discharges between them goes close to an orange rival on the light sand of a rocky canopy" class="wp-image-6055" style="aspect-ratio:1.7777777777777777;width:1024px;height:auto"/><figcaption class="wp-element-caption">Screenshot from the official Star Wars: Galactic Racer page on Steam</figcaption></figure>



<h2 class="wp-block-heading">Ice Age for Waititi's film</h2>



<p>The result is an almost symmetrical picture.In cinema, franchises are run by people who for years have been unable to bring a famous director’s project to filming, release one film in seven years and achieve an anti-record in terms of box office receipts. In games, the same franchise produces two projects in a month and a half with ratings of 84 and 88, both made by studios that five years ago would not have been allowed access to the license.</p>



<p>The difference seems to be in the size of the bet. A Star Wars movie involves hundreds of millions of dollars and the responsibility of pleasing a huge fan base, so decisions are made slowly and risks are whittled down to the point where little remains of the vision. A racing arcade from a studio for 75 people can afford to be just a good racing arcade.</p>



<p>This is not news for the industry and not a discovery. But it’s nice when a franchise that is almost half a century old reminds of this so clearly. If anyone can't get enough of Star Wars right now, there's no need to go to the cinema: they came out twice this year, just not on screen.</p>



<p>And Waititi's film will most likely never be made. Ice ages are ending, but not for everyone.</p>



<p><a href="https://blog.deadbrush.ru/article/star-wars-films-vs-games-2026/" target="_blank" rel="noopener">Via</a></p>]]></content:encoded>
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      <title>The authors of STAR WARS: Galactic Racer have increased the size of groups in multiplayer and are preparing to reassign keys</title>
      <link>https://www.TatooineNews.com/0714921/the-authors-of-star-wars-galactic-racer-have-increased-the-size-of-groups-in-multiplayer-and-are-preparing-to-reassign-keys/</link>
      <guid>https://www.TatooineNews.com/0714921/the-authors-of-star-wars-galactic-racer-have-increased-the-size-of-groups-in-multiplayer-and-are-preparing-to-reassign-keys/</guid>
      <pubDate>Wed, 28 Oct 2026 08:45:31 +0300</pubDate>
      <description>



The developers of STAR WARS: Galactic Racer have released the first update aimed at improving the gameplay. The main change was the increase in group size in online multiplayer: now up to six people can play together instead of three. The authors also added several preset keyboard layouts and fi...</description>
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<p>The developers of STAR WARS: Galactic Racer have released the first update aimed at improving the gameplay. The main change was the increase in group size in online multiplayer: now up to six people can play together instead of three. The authors also added several preset keyboard layouts and fixed a number of technical problems, but full key remapping remains in development.</p>



<p>The update was a response to player feedback after the game launched. Increasing the group size will allow you to gather more friends to participate in multiplayer races. In addition, the developers have increased the number of credits issued when connecting to an already ongoing online race: instead of 4000, players now receive 6000. The smoothness of switching the surveillance camera in multiplayer has also been improved.</p>







<p>Special attention was paid to PC controls. Since the ability to independently reassign keys is not yet available, several ready-made layouts have been added to the game, including AZERTY, as well as options for right-handers and left-handers. The developers admitted that the lack of flexible settings had a negative impact on the usability of the game, and promised to add full key remapping in a future update. Specific dates have not yet been announced.</p>



<p>The patch also fixes issues with game group stability and connectivity on PlayStation 5. Additionally, a crash that occurred when using AMD frame interpolation has been resolved. On PC, the “Quit Game” option has been removed from the multiplayer menu to prevent players from accidentally closing the game during online sessions.</p>



<p>At the same time, the developers warn about a possible side effect of the update: after installation, some players may have their vehicle settings for the campaign reset. Therefore, the authors advise checking the configuration of your device before continuing the passage.</p>



<p>The team thanked players for their feedback and stated that they will continue to work on improvements.For now, this is the first stage of finalizing the game after launch: some of the wishes have already been taken into account, but one of the most popular functions for keyboard and mouse users is still awaiting implementation.</p>]]></content:encoded>
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      <title>Review of Star Wars: Galactic Racer. Somehow Burnout is back</title>
      <link>https://www.TatooineNews.com/0714766/review-of-star-wars-galactic-racer-somehow-burnout-is-back/</link>
      <guid>https://www.TatooineNews.com/0714766/review-of-star-wars-galactic-racer-somehow-burnout-is-back/</guid>
      <pubDate>Tue, 27 Oct 2026 09:06:15 +0300</pubDate>
      <description>







We started Galactic Racer without any Star Wars fanaticism. During the time that has passed since the transition of the universe to Disney, willy-nilly you will get tired of dubious plot moves and unsuccessful sequels. And years of languishing under Electronic Arts' exclusive rights to Star ...</description>
      <content:encoded><![CDATA[<figure class="wp-block-image"><img src="https://www.mirf.ru/backend/wp-content/uploads/2026/10/kksJUKSqosSNOIiK350FUP5BcI40iR1SCbVATvV9.jpg" alt="" role="none"/></figure>



<p><a href="https://www.mirf.ru/backend/wp-content/uploads/2026/10/kksJUKSqosSNOIiK350FUP5BcI40iR1SCbVATvV9.jpg"></a></p>



<p><em>We started Galactic Racer without any Star Wars fanaticism. During the time that has passed since the transition of the universe to Disney, willy-nilly you will get tired of dubious plot moves and unsuccessful sequels. And years of languishing under Electronic Arts' exclusive rights to Star Wars video games have left many skeptical about interactive adaptations of the franchise. And in general: we have here the debut project of a relatively small studio, albeit founded by experienced developers... So. Star Wars: Galactic Racer is a damn good racer!</em></p>



<p>True, at first the game is a little discouraging in its simplicity. At a time when every second arcade strives to go into the open world, drowning the player in endless side activities, Galactic Racer offers a seemingly classic formula. There are 46 routes distributed among the seven planets, many with variations. There are a maximum of twelve (depending on the mode) participants in different cars with different characteristics. And a set of very specific modes like the classic race, elimination race, and so on. Well, then the traditional, pardon the Englishness, racing begins: we cut circles, shorten the path along inconspicuous routes, if possible, we slam our opponents into the wall, we try not to break into pieces ourselves.</p>







<p></p>



<p>But the simplicity of Galactic Racer is extremely deceptive. After all, in fact, the game also turns out to be a full-fledged, and extremely well-developed roguelight! The very idea of ​​​​crossing arcade racing and roguelike roguelikes is not new: indie developers have been experimenting with it for several years (see Driving Rogue, Schrott, Octane Remix). But for the first time in our memory, this formula is being used, firstly, in such a large project, and secondly, so globally.</p>



<figure class="wp-block-image size-large"><img src="https://www.mirf.ru/backend/wp-content/uploads/2026/10/H0oOaMJp1dhjbYYmUnRzis68iO77hEdJuTOzRbAT/x1536-y0.webp" alt=""/></figure>



<p><em>We won't need roads where we're going.And you won’t be able to see your rivals, and where to move next... But it’s fun!</em></p>



<p>The roguelight essence of the game is best revealed in the story campaign - the story in it is very classic for racing projects. We play as Shade, a skilled smuggling pilot with a mysterious past. Chance and a bit of machination by racing boss Darius Pax pits our hero (or heroine - gender is determined by the voice choice in the customization window) with Kestar Bul - the incredibly arrogant champion of the Galactic League. And at the same time, he is also the heir to an influential dynasty, with which Shade, as it soon turns out, has long-standing scores to settle. And so yesterday’s smuggler, under the auspices of the cunning Pax, becomes a full-fledged racer to take revenge on the arrogant champion.</p>



<p>The three acts of the campaign are three roguelight races that you have to go through to wipe the nose of Kestar Bulu. Each looks like a very simplified map from some Slay the Spire, only instead of battles and chests on the way to the podium there are races, clashes with story characters and offers to install some dubious part in our car. A build is made up of performance improvements, ability modifiers, and breakdowns (the local equivalent of negative effects), and there are plenty of interesting combinations here. We didn’t find any that were definitely unsuccessful - it’s just that due to a random selection of improvements, their sum may turn out to be too unfocused on any one racing aspect. But what can you do, it’s a feature of the genre!</p>



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<p><em>Kestar Bul is a well-written antagonist: it’s rare in racing that you come across characters you hate so sincerely</em></p>



<p>It is theoretically possible to complete all three acts on the first run, but in practice this is not easy to do: after all, the roguelight mechanics mean that defeats here are not a disaster, but part of the gameplay cycle.A loss can easily lead to an early end to the next round; Shade will lose his vehicle with all the upgrades and spare parts... But the improvements for metaprogression will remain. Between races, the player can combine unlocked bonuses and racing styles in new ways, as well as invest constant upgrade points in different types of vehicles. </p>



<p>By the way, about them.</p>



<p>In the main modes of Galactic Racer, including the campaign, there are three types of racing cars available: landspeeders, jet bikes and skim speeders. The first ones are the strongest, but clumsy; in terms of feel and control physics, they are most reminiscent of familiar racing cars. Gravity bikes (aka speeder bikes), on the contrary, are extremely fragile, but they can fly even into a very sharp turn without much difficulty. Well, skim speeders, a new type of transport invented specifically for the game, are capable of transforming into a vertical form during a skid in order to dashingly wedge themselves between rivals. And then there are the pods from The Phantom Menace - but the developers had to move them into several separate modes, because these cars are too fast and cumbersome.</p>



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<p><em>The sub-racing tracks on Tatooine generously pour balm on the fan’s soul: all the iconic landscapes from the races of the first episode are in place</em></p>



<p>Formally, all these racing cars float above the surface, but in reality they feel more or less similar to the usual ground-based cars from other racing games. Yes, they continue to jump from springboards, can fly over water and generally maneuver more freely along the track - but they don’t allow you to organize a full-fledged aerial race. </p>



<p>But they allow you to arrange spectacular accidents: even more “hardy” landspeeders do not have a particularly strong body. And it’s naive to think that even with a set of survivability enhancements you’ll be able to rush like a merry ram through your opponents and obstacles without breaking the road. No, not at all - this adventure will end at the first sharp turn. Or when your opponent launches a magnetic wave.Or even just when, in the fireworks of explosions and flying frames, you miss the exit and find yourself in the middle of a lava lake. In such cases, the player can only watch how the camera zooms in and highlights his already burning car - and prepare to return either to the track or to the menu.</p>



<p>In this chaos and cinematic accidents, many fans of arcade racing will feel the spirit of the very Burnout series that we put in the title. But to be frank, Galactic Racer isn't just about "the return of Burnout." This is generally a curious, dizzying and extremely successful mix of the heritage of three racing series (which is noteworthy - British).</p>



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<p><em>In most races in the story campaign, three such accidents lead to disqualification</em></p>



<p>The developers from Fuse Games clearly looked in the direction of Wipeout - the physics of cars hovering above the surface in some places is very reminiscent of a high-speed race from Psygnosis. And the creators have clearly heard about the existence of the Motorstorm series: this is hinted at by the branching design of the tracks and the competition of different types of transport within the same race.</p>



<p>I would like to highlight Burnout specifically because of the past achievements of the developers. Yes, “Galaxy Racer” was the debut project for Fuse Games, but the core of the team was made up of veterans of the Criterion studio, famous... for the Burnout series. Well, because Electronic Arts first contracted the developers to continue the Need for Speed franchise, and then sent them to create driving mechanics for Battlefield.</p>



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<p><em>Riders' camp is a cozy place... Not very interactive and with a labyrinth of invisible walls, but cozy</em></p>



<p>It is not surprising that four years ago, five executives left the studio at once, founded a new company, recruited more people (including from their native Criterion) and took on the debut project.But the fact that with this debut the team went straight to Lucasfilm, offered them the idea of ​​a roguelike racing game, and they approved it, is amazing! As well as the fact that the game itself turned out great in the end: very often in the industry, such stories with new studios “from the creators of such and such a hit” end in failure.</p>



<p>However, a great game does not mean perfect. Galactic Racer has a lot to criticize, although the complaints are unlikely to be serious. For example, for the technical condition: the tracks in the game turned out to be incredibly beautiful, the views of the cemetery of imperial cruisers on Jakku and the salt flats of Crait are literally breathtaking. But the visual feast comes at a price—especially for PC players. If the console versions are tolerably optimized and at the same time almost do not sacrifice a pretty picture, then the computer version turned out to be a fiasco in the worst traditions of recent years. Even after several patches, Galactic Racer crashes to the desktop, frame generation also generates visual artifacts, and switching between open windows causes the game agony (sometimes leading to the same crashes). </p>



<p><a href="https://www.mirf.ru/backend/wp-content/uploads/2026/10/4WuwKNCbFK5SU8KJEaHGXwyxIgYFReTejgzl89mN.jpg"></a></p>



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<p><em>In Galactic Racer there are angular scenery and visual bugs characteristic of Unreal Engine 5, but you simply don’t notice them behind the blur of breakneck speeds</em></p>



<p>There are also questions about how Galactic Racer introduces its mechanics to newcomers. An interesting combinatorics with the selection of spare parts, abilities and upgrades is initially given to the player in too many portions, so you have to figure out a lot on your own. And the nuances of controlling this or that type of transport are explained so poorly that beginners have to go to forums with questions in the spirit of “what is the difference between a regular accelerator and a direct-flow accelerator?” How these types of acceleration interact with the mechanics of cooling and overheating is also something you have to learn from your own (often bitter) experience.It seems that “Qualification” (the first act of the campaign) should serve as training before truly serious races, but even there the developers seem to expect that the player will first look at one or two guides.</p>



<p>Well, the last problem is the AI of opponents in the campaign. At the average difficulty level, opponents are not very smart: they rarely hit the optimal trajectory, they push unnecessarily, and they crash out of the blue (amusingly, destruction is often attributed to the player). At the high level, they start to drive more vigorously, but they turn on a completely shameless pull-up: as soon as the player is in front, and the opponent is outside the camera, the latter gains unprecedented agility and immediately overtakes. However, the number of arcade racing games that do not resort to such cheating can be counted on one hand.</p>



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<p><em>Technically, it is the talented Ardennian mechanic Hibi who is responsible for Shade's most striking victories. And for the most shameful defeats too</em></p>



<p>But optimization will probably be improved with patches, additional tips will help with training beginners, and with the AI of opponents... all that remains is humility. The main trick is that these problems do not interfere with the wild pleasure of the game. Fuse Games, with the help of many small details, created the most atmospheric and believable (as far as possible for technically impossible speeders and pods) sci-fi race in the history of the genre. And no, we are not exaggerating.</p>



<p>Before the race, we are offered to click the toggle switches in a simple QTE in order to get a boost at the start - but it feels like you are preparing a starship for departure. When Shade arrives on the next planet as part of the tour, the player can wander around the racers' camp, listen to dialogue, chat with characters - and with some answers even influence the next competition. And once you turn on the first-person camera, even familiar tracks begin to feel different due to the constant shaking and debris flying everywhere.And these clicking buttons, the noise of the paddock, the clang of transport, combined with a pompous soundtrack by Gordie Haab (fans of the Star Wars games will be very familiar with this composer) create an impeccable feeling that it is not some Shade behind his permanent helmet, but you yourself are the very titular Galaxy Racer.</p>



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<p><em>The player wants to pet the lot cat. Shade doesn't want to pet the lot cat. And the developers clearly want to mock the audience</em></p>



<p>Judging by the excellent sales and rave reviews, this feeling was appreciated by many. Judging by the stable online presence on Steam, many of them also stayed in the game after completing the campaign. Some - in individual scenarios and arcade races. Someone is probably honing their skills in multiplayer, to which the developers have also added rogue-lite mechanics with gradual progression (albeit in a greatly simplified, accelerated form).</p>



<p>And Fuse Games is already transparently hinting at the release of new content - I would like to believe that the authors will not turn Galactic Racer into another live service with battle passes, but will support the project with more familiar map sets and additions. If the developers succeed, then their brainchild can not only become one of the brightest Star Wars games, but also bring together very different racing fans on the same tracks - fans of Burnout, Motorstorm, Wipeout, and even people with acute allergies to a galaxy far, far away.</p>



<p><a href="https://www.mirf.ru/games/star-wars-galactic-racer-obzor" target="_blank" rel="noopener">Via</a></p>



<p></p>]]></content:encoded>
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      <title>“Heartbreaking”: Lead Writer of Star Wars: The Old Republic Criticizes BioWare for Ignoring MMORPGs in Farewell Letter</title>
      <link>https://www.TatooineNews.com/0714887/heartbreaking-lead-writer-of-star-wars-the-old-republic-criticizes-bioware-for-ignoring-mmorpgs-in-farewell-letter/</link>
      <guid>https://www.TatooineNews.com/0714887/heartbreaking-lead-writer-of-star-wars-the-old-republic-criticizes-bioware-for-ignoring-mmorpgs-in-farewell-letter/</guid>
      <pubDate>Tue, 27 Oct 2026 08:46:31 +0300</pubDate>
      <description>



Star Wars: The Old Republic lead writer Caitlin Sullivan Kelly expressed deep disappointment with BioWare's farewell statement, in which the studio detailed its key projects but completely ignored the iconic MMORPG.



In an official address timed to coincide with the closure of the company and ...</description>
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<p>Star Wars: The Old Republic lead writer Caitlin Sullivan Kelly expressed deep disappointment with BioWare's farewell statement, in which the studio detailed its key projects but completely ignored the iconic MMORPG.</p>



<p>In an official address timed to coincide with the closure of the company and the cancellation of the next part of Mass Effect, management recalled such franchises as Baldur’s Gate, Neverwinter Nights, Star Wars: Knights of the Old Republic, Dragon Age and even the failed Anthem, but there was no place on the list for the 15-year-old online game.</p>



<p>The developer publicly stated on social network X that it was extremely painful for her to see such neglect for a game that, for a decade and a half, had consistently generated income for the studio, as well as providing personnel and time resources to support other internal projects.</p>



<p>Recall that in 2023, the development and support of Star Wars: The Old Republic was transferred to a third-party studio, Broadsword, but the game was created by BioWare and remained a constant financial anchor for the company. While BioWare itself ceases to exist, the MMO continues to operate under the wing of a new operator.</p>]]></content:encoded>
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      <title>Hints of story DLC found in Zero Company files</title>
      <link>https://www.TatooineNews.com/0715083/hints-of-story-dlc-found-in-zero-company-files/</link>
      <guid>https://www.TatooineNews.com/0715083/hints-of-story-dlc-found-in-zero-company-files/</guid>
      <pubDate>Mon, 26 Oct 2026 08:45:25 +0300</pubDate>
      <description>Star Wars: Zero Company may receive a story expansion. This was reported by insider FiveSWalker, the same one who previously spoke about the release of Star Wars Jedi 3 in 2027. year.







His new post about the future of Star Wars games mentions two things: "DLC for Zero Company" and some kind of...</description>
      <content:encoded><![CDATA[<p><em>Star Wars: Zero Company</em> may receive a story expansion. This was reported by insider FiveSWalker, the same one who previously spoke about the release of Star Wars Jedi 3 in 2027. year.</p>



<figure class="wp-block-image size-large"><img src="https://cdn.shazoo.ru/c1400x625/888787_wSzrrXf_imagessteamusercontent-1.jpg" alt=""/></figure>



<p>His new post about the future of Star Wars games mentions two things: "DLC for Zero Company" and some kind of RPG "from a new and recently successful studio" that is in early development.</p>



<p>The insider himself does not always clearly distinguish between rumors and his own guesses, so you should treat the post with caution. At the same time, on the topic of "Star Wars" FiveSWalker is considered a fairly reliable source.</p>



<p>It was he who, long before official confirmation, spoke about Respawn’s plans for the third part of the adventures of Cal Kestis after Jedi: Fallen Order and Jedi: Survivor.</p>



<p>With the DLC for <em>Zero Company</em> the picture looks more convincing, because in addition to the words of the insider, there is also indirect evidence. After the latest patch, mentions of new types of enemies, additional missions and another companion were found in the game files.</p>



<p>Official comments from Lucasfilm Games, EA and Bit Reactor have not yet appeared.</p>]]></content:encoded>
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      <title>Star Wars: Battlefront 3 from DICE confirmed</title>
      <link>https://www.TatooineNews.com/0715023/star-wars-battlefront-3-from-dice-confirmed/</link>
      <guid>https://www.TatooineNews.com/0715023/star-wars-battlefront-3-from-dice-confirmed/</guid>
      <pubDate>Mon, 26 Oct 2026 07:09:00 +0300</pubDate>
      <description>The Star Wars games have been making fans happy lately, and it looks like there will be more to celebrate in the future.







Perhaps fans of Star Wars: Battlefront will no longer have to be content with just mods and old games. A new part of the shooter series may see the light of day. According ...</description>
      <content:encoded><![CDATA[<p>The <strong>Star Wars</strong> games have been making fans happy lately, and it looks like there will be more to celebrate in the future.</p>



<figure class="wp-block-image"><img src="https://pluggedin.ru/images/upload/1792439556.jpg" alt=""/></figure>



<p>Perhaps fans of <strong>Star Wars: Battlefront</strong> will no longer have to be content with just mods and old games. A new part of the shooter series may see the light of day. According to insider Jeff Grubb of Giant Bomb, Disney is looking for a partner to create <strong>Battlefront 3</strong>. Potential studios include Bungie and DICE.</p>



<p><strong>Update</strong> Respawn is working on the project and DICE is working on the game, as reported by Bulkhead studio head Joe Brammer on social media.</p>



<p>Nothing is known yet about the release date. In addition, it is unknown how long the development has been going on.</p>







<h2 class="wp-block-heading">This is a good choice</h2>



<p>The restart of the series was carried out by the DICE studio. Despite the fact that the second game was criticized at launch, in the end the developers were able to correct all complaints. Previously, the authors expressed their readiness to make a third part.</p>



<p>As for Bungie, the team is known for <strong>Halo</strong> and <strong>Destiny</strong>. Given the numerous staff cuts in recent years, Bungie's future as part of the PlayStation looks somewhat cloudy. However, developing a project on the scale of <strong>Star Wars: Battlefront 3</strong> could be a promising prospect for both the game itself and the studio.</p>



<p>According to rumors, a development agreement has not yet been concluded. This means that development has not even started. The release should not be expected before 2029.</p>]]></content:encoded>
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      <title>'Star Wars' from 'Thor 4' director put on hold</title>
      <link>https://www.TatooineNews.com/0715117/star-wars-from-thor-4-director-put-on-hold/</link>
      <guid>https://www.TatooineNews.com/0715117/star-wars-from-thor-4-director-put-on-hold/</guid>
      <pubDate>Sun, 25 Oct 2026 11:10:00 +0300</pubDate>
      <description>Some Star Wars projects have faced apparent delays, putting the future of the franchise in a bit of a bind.



The fate of another planned film is in big doubt after news from Taika Waititi. The director of Thor: Ragnarok and Jojo Rabbithas been linked to the Star Wars project since 2020. However, s...</description>
      <content:encoded><![CDATA[<p>Some Star Wars projects have faced apparent delays, putting the future of the franchise in a bit of a bind.</p>



<p>The fate of another planned film is in big doubt after news from Taika Waititi. The director of <strong>Thor: Ragnarok</strong> and <strong>Jojo Rabbit</strong>has been linked to the <strong>Star Wars</strong> project since 2020. However, significant progress was not achieved.</p>



<p>In an interview with <a rel="noopener" target="_blank" href="https://www.inverse.com/entertainment/taika-waititi-star-wars-movie-update-exclusive">Inverse</a> Waititi confirmed that work on his film has been suspended. The director noted that because of this, he and screenwriter Tony McNamara switched to another project. Although details of their new film have not yet been revealed, it is clear that they have moved away from a galaxy far, far away.</p>



<blockquote class="wp-block-quote">
<p>The project is in deep freeze. I have about 4 other films that I'm trying to make.</p>




</blockquote>



<h2 class="wp-block-heading">What happened to the project?</h2>



<figure class="wp-block-image"><img src="https://pluggedin.ru/images/upload/1792357203.jpg" alt="Kylo Ren and Rey fight in Star Wars: The Rise of Skywalker / Lucasfilm"/></figure>



<p>Waititi's film was first announced in May 2020. He was supposed to act as director and co-writer of the script. Lucasfilm even mentioned this project during the presentation of its future works in December 2020, noting Waititi's unique creative approach.</p>



<p>The painting never received an official title. The release date and production schedule also remained a mystery. Plot details were kept secret, leaving fans unsure where the story might fit into the overall timeline.</p>



<p>Similar difficulties arose in other full-length projects. Recent signals suggest the studio has shifted its focus to films that are more closely related. Among the upcoming plans is a new trilogy.</p>]]></content:encoded>
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