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    <title>Star Wars: Tatooine news</title>
    <link>https://www.TatooineNews.com</link>
    <description>Star Wars: Tatooine news — news about Star Wars TV series, films, games. News aggregator.</description>
    <language>en-US</language>
    <lastBuildDate>Sun, 20 Sep 2026 11:43:57 +0300</lastBuildDate>
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      <title>The Mandalorian and Grogu broke the Star Wars chronology</title>
      <link>https://www.TatooineNews.com/0596933/the-mandalorian-and-grogu-broke-the-star-wars-chronology/</link>
      <guid>https://www.TatooineNews.com/0596933/the-mandalorian-and-grogu-broke-the-star-wars-chronology/</guid>
      <pubDate>Sun, 20 Sep 2026 09:05:54 +0300</pubDate>
      <description>Once again, the chronology ofThe Mandalorianand the entire New Republic era has raised questions among fans. The story takes place several years after Return of the Jedi, and Jon Favreau's recent comments have caused understandable confusion among Star Wars fans about when exactly Din Djarin's adven...</description>
      <content:encoded><![CDATA[<p>Once again, the chronology of<strong>The Mandalorian</strong>and the entire New Republic era has raised questions among fans. The story takes place several years after Return of the Jedi, and Jon Favreau's recent comments have caused understandable confusion among Star Wars fans about when exactly Din Djarin's adventures with Grogu take place.</p>



<figure class="wp-block-image"><img src="https://pluggedin.ru/images/upload/1788857667.jpeg" alt=""/></figure>



<p>In the official podcast about the film<strong>The Mandalorian and Grogu</strong>Favreau commented on the film’s place in the overall chronology. According to him, the events take place approximately 10 years after<strong>Return of the Jedi</strong>. Since the events of the sixth episode take place in the year 4 after the Battle of Yavin (4 ABY), the film takes place approximately in the year 14 ABY.</p>



<p>These comments are confusing. The first season of<strong>The Mandalorian</strong>officially begins around 9 ABY, and the rest of Din Djarin and Grogu's story in Seasons 2 and 3 also officially takes place in the same year (not to mention<strong>The Book of Boba Fett</strong>). According to Favreau, a full five years pass between the end of Season 3 of<strong>The Mandalorian</strong>and the beginning of<strong>The Mandalorian and Grogu</strong>.</p>







<h2 class="wp-block-heading">The Mandalorian and Grogu timeline makes no sense</h2>



<p>Official Lucasfilm materials (such as the Star Wars Timeline Guide) confirm that The Mandalorian takes place around 9 ABY. The first and second seasons of<strong>The Mandalorian</strong>were closely connected, and<strong>The Book of Boba Fett</strong>continued the story of Din and Grogu after their separation and subsequent reunion before the third season of<strong>The Mandalorian</strong>. Additionally, the first season of<strong>Ahsoka</strong>picked up shortly after the introduction of Ahsoka Tano in the second season of<strong>The Mandalorian</strong>, continuing the story of key characters from<strong>Rebels</strong>.</p>



<p>However, Favreau once said that Grogu spent a couple of years training with Luke Skywalker, an idea that was eventually abandoned. However, many fans considered this version logical.One of the main arguments was that expanding the events of the MandoVerse would allow for more natural development of multiple characters. Years of separation also make Grogu's time away from Djarin and his reunion with him much more meaningful than being apart for just a couple of months.</p>



<p>We now have confirmation that<strong>The Mandalorian and Grogu</strong>will take place in 14 ABY. It's worth reconsidering what the timeline might have looked like if Grogu had spent more time with Luke and the events as a whole had been spread out over those five years.</p>



<figure class="wp-block-image"><img src="https://pluggedin.ru/images/upload/1788857684.jpeg" alt=""/></figure>



<p>If the first season of The Mandalorian</strong>takes place in 9 ABY and the movie takes place in 14 ABY, then the timeline could be restructured into something more organic. The second season of<strong>The Mandalorian</strong>could take place around 10 ABY, and<strong>The Book of Boba Fett</strong>could take place around 12 ABY. This would give Grogu roughly two years with Luke before he leaves the Jedi path and reunites with Din, as Favreau originally claimed.</p>



<p>The third season of<strong>The Mandalorian</strong>could then take place around 13 ABY, with<strong>The Mandalorian and Grogu</strong>taking place the following year.</p>



<p>The only real drawback is that such a distribution of events will contradict official materials. However, from a storytelling perspective, it makes much more sense.</p>]]></content:encoded>
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      <title>Star Wars Hyperspace Mountain: Take on the Empire at Disneyland Paris</title>
      <link>https://www.TatooineNews.com/0596162/star-wars-hyperspace-mountain-take-on-the-empire-at-disneyland-paris/</link>
      <guid>https://www.TatooineNews.com/0596162/star-wars-hyperspace-mountain-take-on-the-empire-at-disneyland-paris/</guid>
      <pubDate>Sun, 20 Sep 2026 08:42:14 +0300</pubDate>
      <description>



At Disneyland Paris, Star Wars Hyperspace Mountain takes guests into space battle in Discoveryland. Ejection launches, head-first flights and saga music are what awaits you on this Disneyland Park roller coaster, with a few practical tips before take-off.



With its dome and cannon pointing sky...</description>
      <content:encoded><![CDATA[<figure class="wp-block-image size-large"><img src="https://cdn.sortiraparis.com/images/1001/76154/349013-visuel-disneyland-star-wars-hyperspace-mountain.jpg" alt=""/></figure>



<p>At Disneyland Paris, Star Wars Hyperspace Mountain takes guests into space battle in Discoveryland. Ejection launches, head-first flights and saga music are what awaits you on this Disneyland Park roller coaster, with a few practical tips before take-off.</p>



<p>With its dome and cannon pointing skyward, Space Mountain is easily recognizable by its distant silhouette above Discoveryland. At<strong>Disneyland Paris</strong>this familiar image takes on a new twist with<strong>Star Wars Hyperspace Mountain</strong>, an attraction where the coaster collides with ships from the saga. The road there is far, far away; departure begins in Marne-la-Vallée.</p>







<h2 class="wp-block-heading">Mission with the Rebel Alliance</h2>



<p>You don't need to know the entire Skywalker lineage to understand the plot. In <a href="https://www.disneylandparis.com/fr-fr/attractions/parc-disneyland/hyper-space-mountain" target="_blank" rel="noopener"><strong>Star Wars Hyperspace Mountain</strong></a> you join the<strong>Rebel Alliance</strong> on a reconnaissance mission. Following Admiral Ackbar's instructions, head towards the imposing Imperial ship... which is already standing right in front of you.</p>



<p>A squadron of <strong>X-vin</strong> rebels engages in battle against imperial <strong>TIE fighters</strong>. Blaster volleys, enemy fighters and sound effects accompany the flight path. Fans of the saga will recognize this scenario: Admiral <strong>Akbar</strong> is nearby - you should be on the lookout for traps.</p>



<figure class="wp-block-image is-resized"><a class="colorbox-lg cboxElement" href="https://cdn.sortiraparis.com/images/80/87950/1050941-visuels-disneyland-paris-space-mountain.jpg"><img src="https://cdn.sortiraparis.com/images/61/87950/1050941-visuels-disneyland-paris-space-mountain.jpg" alt="Visuels Disneyland Paris - Space Mountain" style="width:824px;height:auto"/></a></figure>



<p><a href="https://cdn.sortiraparis.com/images/80/87950/1050941-visuels-disneyland-paris-space-mountain.jpg"></a><a href="https://cdn.sortiraparis.com/images/80/87950/1050941-visuels-disneyland-paris-space-mountain.jpg"></a><a href="https://cdn.sortiraparis.com/images/80/87950/1050941-visuels-disneyland-paris-space-mountain.jpg"></a></p>



<h2 class="wp-block-heading">What are your impressions of Star Wars: Hyperspace Mountain?</h2>



<p>The start sets the tone: the train ejects and then alternates turns in the darkness. The route includes three inversions, that is, three moments when passengers find themselves upside down.Music by John Williams accompanies this cosmic battle, adding recognizable motifs from the films to the movements of the train. The characteristics of the track are presented in detail by Disney.</p>



<p>This attraction is therefore addressed to fans of <strong>sensations fortes</strong>, who enjoy acceleration and reversals.</p>



<p>When visiting with children, minimum height is not everything: their desire to climb and confidence in the dark are both important.</p>



<p>Even a novice Jedi may prefer to keep his feet on the ground.</p>



<figure class="wp-block-image is-resized"><a class="colorbox-lg cboxElement" href="https://cdn.sortiraparis.com/images/80/87950/1239577-visuels-disneyland-paris-discoveryland-space-mountain-nuit.jpg"><img src="https://cdn.sortiraparis.com/images/61/87950/1239577-visuels-disneyland-paris-discoveryland-space-mountain-nuit.jpg" alt="Visuels Disneyland Paris - Discoveryland Space Mountain nuit" style="width:824px;height:auto"/></a></figure>



<p><a href="https://cdn.sortiraparis.com/images/80/87950/1239577-visuels-disneyland-paris-discoveryland-space-mountain-nuit.jpg"></a><a href="https://cdn.sortiraparis.com/images/80/87950/1239577-visuels-disneyland-paris-discoveryland-space-mountain-nuit.jpg"></a><a href="https://cdn.sortiraparis.com/images/80/87950/1239577-visuels-disneyland-paris-discoveryland-space-mountain-nuit.jpg"></a></p>



<h2 class="wp-block-heading">From Space Mountain to Hyperspace Mountain</h2>



<p>The history of the attraction begins on June 1, 1995 with the opening of Space Mountain - De la Terre à la Lune, inspired by Jules Verne. Its architecture preserves the image of truly imaginary mechanisms and dreams of space travel that originated in the 19th century. The Star Wars Hyperspace Mountain version arrives in 2017, giving the journey a different trajectory.</p>



<p>Practical information before boarding:</p>



<ul class="wp-block-list">
<li><strong>Where is the attraction</strong>? At<strong>Discoveryland</strong>at<strong>Disneyland Paris</strong>, in Manet-la-Vallée, Saint-Maur-de-Marne.</li>



<li><strong>What is the minimum height? 1.20 m</strong>. Remaining access requirements are listed in <a href="https://www.disneylandparis.com/fr-fr/attractions/parc-disneyland/hyper-space-mountain" target="_blank" rel="noopener">Official Attraction Card</a>.</li>



<li><strong>Do I need to pay a supplement?</strong> Regular queue admission is included in your Disneyland Paris ticket.Disney Premier Access, a paid and optional service, provides access to a private queue, subject to availability, but does not guarantee immediate boarding.</li>



<li><strong>How to find out schedules and expectations?</strong>Check the Disneyland Paris official website and app before your visit, and check the app on site for up-to-date information for the day.</li>



<li><strong>How to get there from Paris?</strong>Trains RER A go to the Marne-la-Vallée-Chessy station, next to the entrances to the parks. Official guidance from Disneyland Paris.</li>
</ul>



<p><strong>What's important to know for a future visit</strong>: Disneyland Paris has announced that it will close <strong>by the end of 2027</strong> to allow months of work to prepare for the return of a version inspired by <strong>Space Mountain – De la Terre à la Lune</strong>.</p>]]></content:encoded>
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      <title>How to recruit clone troopers in Star Wars Zero Company and assemble a full-fledged squad of clones</title>
      <link>https://www.TatooineNews.com/0596831/how-to-recruit-clone-troopers-in-star-wars-zero-company-and-assemble-a-full-fledged-squad-of-clones/</link>
      <guid>https://www.TatooineNews.com/0596831/how-to-recruit-clone-troopers-in-star-wars-zero-company-and-assemble-a-full-fledged-squad-of-clones/</guid>
      <pubDate>Sat, 19 Sep 2026 09:09:53 +0300</pubDate>
      <description>



Clone armor is available almost immediately. Real clone operators are not. Here's how unlocking works, how to recruit your own fighters, and how to turn them into a squad that is more than four identical helmets sitting in a lair.



In Star Wars Zero Company, it's surprisingly easy to make it s...</description>
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<p><em>Clone armor is available almost immediately. Real clone operators are not. Here's how unlocking works, how to recruit your own fighters, and how to turn them into a squad that is more than four identical helmets sitting in a lair.</em></p>



<p>In Star Wars Zero Company, it's surprisingly easy to make it seem like you're controlling a squad of clones long before it's possible. Clone armor is available early in the game, helmets add proper voice modulation, and Trick stands in the Lair as living proof that the Grand Army of the Republic hasn't completely abandoned the building. The confusing part is that the Clone Operator origin is only available after completing the story campaign. You can dress people in clone costumes before the game allows you to recruit real clones. This difference raises a surprising amount of confusion.</p>



<p>Once unlocked, however, Zero Company becomes unusually generous. You can create clone operators, hire them through the Lair, choose any standard specializations, customize their armor and assemble an entire squad consisting mainly of clones. Bit Reactor confirmed before launch that creating a full team of clone troopers was possible, and the final game delivered on that promise. </p>







<h1 class="wp-block-heading"><strong>Short answer</strong></h1>



<p>Clone troopers become available for recruitment after completing the story stage associated with Captain Rex. Until this point, clone armor is only cosmetic. Once unlocked, create or select clone operators from the character database, then recruit them through the Lair recruitment office for credits. In a campaign started after beating the game, clone operators are available from the very beginning.In missions that do not require the use of Hawks, you can assemble a squad of four clones; There is still room for a commander in story missions.</p>



<figure class="wp-block-image is-resized"><a href="https://swtorstrategies.com/wp-content/uploads/2026/09/image-177.jpeg" target="_blank" rel="noopener"><img src="https://swtorstrategies.com/wp-content/uploads/2026/09/image-177-1024x576.jpeg" alt="Two clone troopers stand in the corridor of the starship." style="aspect-ratio:1.7777777777777777;width:1024px;height:auto"/></a><figcaption class="wp-element-caption"><em>Two clone operators in the lair. Clone armor may appear before the cloned entity itself becomes available for recruitment.</em></figcaption></figure>



<h1 class="wp-block-heading"><strong>When will clone troopers become available?</strong></h1>



<p>On your first playthrough, they are not unlocked during character creation and do not become available simply because you found a set of white armor. You need to progress through the main campaign until the story opens up the possibility of recruiting clones with the help of Rex. The game then adds clones as an origin option that can appear through the Recruitment Center. There is no need to blindly rush to a specific cycle number, since this is related to progress in the plot, and not to a universal calendar date.</p>



<p>This distinguishes clone recruitment from regular customization. The Clone Operator is a separate specialization that only appears in the recruiting pool after being specified in the campaign.</p>



<p>There is one useful reward for completing the campaign: in subsequent new campaigns, clone operators can be hired from the very beginning.This makes a second playthrough the easiest way to create a themed clone company without spending the first half of the game waiting for the squad option to appear.</p>



<figure class="wp-block-image is-resized"><a href="https://swtorstrategies.com/wp-content/uploads/2026/09/image-181.jpeg" target="_blank" rel="noopener"><img src="https://swtorstrategies.com/wp-content/uploads/2026/09/image-181-1024x576.jpeg" alt="Clone troopers stand inside a dimly lit sci-fi style command center." style="aspect-ratio:1.777777777777777;width:1024px;height:auto"/></a><figcaption class="wp-element-caption"><em>Different clone operators can use different armor colors and visual signatures, which helps a themed squad avoid situations where four copies of the same recruit look like the same one group</em></figcaption></figure>



<h1 class="wp-block-heading"><strong>Clone armor is not the same as a clone operator.</strong></h1>



<p>This is the most important difference in the entire guide. Cosmetic clone armor items become available before clone recruitment. Zero Company allows non-clones to wear Republic armor, and the clone trooper's helmet even adds the familiar voice-filtering effect. This means that the squad can appear to be clone troopers at a surprisingly early stage, even though the actual origin of the clone is still locked down.</p>



<p>From a mechanical point of view, origin does not require the choice of a special “clone class”. Recruitable clones use the same eight standard specializations as other custom operatives. If you want one clone to be a Heavy, another to be a Scout, and another to act like someone who discovered that two pistols are better than one, the game is fine with that. </p>



<figure class="wp-block-image is-resized"><a href="https://swtorstrategies.com/wp-content/uploads/2026/09/image-179.jpeg" target="_blank" rel="noopener"><img src="https://swtorstrategies.com/wp-content/uploads/2026/09/image-179-1024x576.jpeg" alt="Clone troopers study holographic plans in the command post." style="aspect-ratio:1.777777777777777;width:1024px;height:auto"/></a><figcaption class="wp-element-caption"><em>Use this technique with another clone operator.Thematic composition of clones can combine completely different roles on the battlefield.</em></figcaption></figure>



<h1 class="wp-block-heading"><strong>How to create and hire your own clone operators</strong></h1>



<p>The process is split into two places, so it's easy to think that something has gone wrong. The Character Database is where you create and save custom operatives. At the recruiting station in the Lair, you actually recruit them to participate in the campaign. Creating a clone does not automatically add that character to the active roster.</p>



<p><strong>1. Continue through the storyline until the option to recruit clones</strong>becomes available. Continue following the main storyline until the "Clone" version of the origin becomes available. If this is a new playthrough after completing the main campaign, then this feature is already active from the very beginning.</p>



<p><strong>2. Open the character database</strong>. From the main menu, create a new custom operator and select "Clone" as the origin. Give the fighter a name, appearance, armor set, character, voice, specialization, shooting direction and talents. The exact parameters of combat are much less constant than they appear from the menu.</p>



<p><strong>3. Save the cloned operator</strong>. Saving places the character into your user operator database. This is your permanent library, not the campaign character list itself.</p>



<p><strong>4. Return to the Lair and use the recruitment point</strong>s. Look through the list of candidates and recruit the clone operator when he appears. Recruitment costs credits, so save some extra cash instead of spending every last penny on some shiny accessory from the Black Market.</p>



<p><strong>5. Update the list of</strong>candidates as needed. The list of candidates changes as cycles progress and may also be updated. If the clone you created does not immediately appear in the list, do not assume that the creation failed.</p>



<p><strong>6. Make sure you have enough roster space</strong>s. In Zero Company, the number of active characters is limited.If the company is already full, recruiting new characters becomes a management problem rather than a character creation problem.</p>



<p>Don't spend too much time creating a perfect starter build before recruiting. Specializations, weapons, and focus point choices can all be adjusted later, meaning that an important decision early on is to take a clone into the company and give him a useful job, rather than achieving mathematical perfection before he even fires a single shot.</p>



<figure class="wp-block-image is-resized"><a href="https://swtorstrategies.com/wp-content/uploads/2026/09/image-180.jpeg" target="_blank" rel="noopener"><img src="https://swtorstrategies.com/wp-content/uploads/2026/09/image-180-1024x576.jpeg" alt="Two armored characters stand in an industrial complex reminiscent of a sci-fi movie." style="aspect-ratio:1.777777777777777;width:1024px;height:auto"/></a><figcaption class="wp-element-caption"><em>The Clone Operator talks to another member of Zero Company in the Lair. The video shows how custom-made clones naturally populate the base after being recruited.</em></figcaption></figure>



<h1 class="wp-block-heading"><strong>Is it possible to assemble a full-fledged squad of clones? Yes, but Hawks matters.</strong></h1>



<p>Yes. Bit Reactor has explicitly confirmed that Zero Company can field a full squad of clone troopers, and the non-story missions bring that fantasy to life exactly as advertised. Four clone helmets, four different professions, and the temptation to give everyone names that sound like they came up with a bet in a bar.</p>



<p>Story missions are an exception, since Hawks is required. In such operations, the closest option to a pure clone team is Hawks plus three clone operators. In side missions or skirmish style missions where a commander is not required, all four deployment slots can be occupied by clones.This is the same type of roster split that matters when people experiment with all-droid rosters: the game is happy to let you experiment, but the plot sometimes insists that the main character be present at the meeting.</p>



<p>The squad needs someone who can handle pressure, someone who can create value for the entire team, someone who can keep everyone else alive, and someone who can reliably turn enemy health bars into administrative failures.</p>



<figure class="wp-block-image is-resized"><a href="https://swtorstrategies.com/wp-content/uploads/2026/09/image-178.jpeg" target="_blank" rel="noopener"><img src="https://swtorstrategies.com/wp-content/uploads/2026/09/image-178-1024x576.jpeg" alt="Three armored characters stand in front of a futuristic spaceship." style="aspect-ratio:1.777777777777777;width:1024px;height:auto"/></a><figcaption class="wp-element-caption"><em>Several armored operatives are together in the "Lair". Full-scale deployment of clones is possible in missions that do not require the use of Hawks.</em></figcaption></figure>



<h1 class="wp-block-heading"><strong>A simple squad of four clones that actually works.</strong></h1>



<p>For a themed squad that is still practical, the safest starting options are Heavy, Scout, Medic, and Gunner. This is not the only option, and one of the main advantages of Zero Company is that it does not require any one sacred composition, but these four professions cover the basic problems without requiring every fighter to perform tactical stunts.</p>



<ul class="wp-block-list">
<li><strong>Clone Heavy:</strong> Frontline control, Taunt-style pressure, and the ability to be in a dangerous place without immediately becoming a plaque.</li>



<li><strong>Scout Clone:</strong> Provides advantage and utility on the battlefield. Scout is at the top of our list of specializations precisely because this class improves the capabilities of all others.</li>



<li><strong>Clone Medic:</strong>Heals, buffs, and a very useful talent that allows your carefully tuned fighters to survive long enough to become characters you become emotionally attached to.</li>



<li><strong>Shooter Clone:</strong> Straight-line damage at range and excellent pressure on multiple targets.Sometimes tactical sophistication does mean shooting more effectively.</li>
</ul>



<p>The group can be significantly diversified by adding secondary specializations and cross-training. </p>



<figure class="wp-block-image is-resized"><a href="https://swtorstrategies.com/wp-content/uploads/2026/09/image-182.jpeg" target="_blank" rel="noopener"><img src="https://swtorstrategies.com/wp-content/uploads/2026/09/image-182-1024x576.jpeg" alt="Characters in armor talk in a dimly lit industrial room." style="aspect-ratio:1.7777777777777777;width:1024px;height:auto"/></a><figcaption class="wp-element-caption"><em>Armor color, class selection, and personality allow you to create clone operators that look like real people rather than disposable copies.</em></figcaption></figure>



<h1 class="wp-block-heading"><strong>Remember: custom clones may die.</strong></h1>



<p>Themed squads create another problem: you start to get attached to them. Custom clone operators are subject to normal campaign rules, including permadeath if enabled. If your favorite clone has accumulated wounds, the smartest thing to do is to replace it often, rather than insisting that a sergeant in incredibly cool armor must fight in yet another optional fight.</p>



<p></p>



<h1 class="wp-block-heading"><strong>Why is my clone not showing up?</strong></h1>



<p>If you feel like there's a lack of information about the clone's origins or the ability to create your own clone, read the boring explanations before assuming that the game has a personal distaste for the Republic.</p>



<ul class="wp-block-list">
<li>The story has not yet been unlocked. The presence of clone armor does not mean that clone recruitment is active.</li>



<li>This operator has been created in the character database, but has not yet appeared in the current list of job candidates.</li>



<li>It is necessary to expand or update the personnel reserve.</li>



<li>Your active list is full.</li>



<li>You don't have enough credits to hire another operator.</li>



<li>You are expecting four clones to be deployed, but the mission requires Hawks.</li>
</ul>



<h1 class="wp-block-heading"><strong>Clone Company is one of the best Zero Company sandboxes.</strong></h1>



<p>The best thing about recruiting clones in Zero Company is that the game doesn't turn it into some kind of secondary class.The game gives you the visual language of the Clone Wars and then hands you the tactical decision making. One soldier might be an armored wall, another might be doing reconnaissance, a third might be tending to the wounded, and a fourth might spend the entire mission demonstrating why suppressive fire is usually more effective when it hits its target.</p>



<p>The videos used in this guide clearly demonstrate why this system is fun before the fight even begins. The different paint options, helmets, and personalities make the Lair feel less like a menu of characters and more like a unit that has accumulated its own little history. Create four clones if you want to completely recreate this theme, or just add one or two to the mix and let them evolve with Trick and the rest of Zero Company.</p>



<p><a href="https://swtorstrategies.com/2026/09/star-wars-zero-company-recruit-clone-troopers.html">Via</a></p>]]></content:encoded>
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      <title>Star Wars will be shown in IMAX 70mm for the first time in 2027</title>
      <link>https://www.TatooineNews.com/0596967/star-wars-will-be-shown-in-imax-70mm-for-the-first-time-in-2027/</link>
      <guid>https://www.TatooineNews.com/0596967/star-wars-will-be-shown-in-imax-70mm-for-the-first-time-in-2027/</guid>
      <pubDate>Sat, 19 Sep 2026 09:04:58 +0300</pubDate>
      <description>Fans ofStar Warswill be treated to several releases next year - and not just TV series.







The Walt Disney Company and Lucasfilm previously confirmed that George Lucas' original film will return to theaters for a re-release to mark the franchise's 50th anniversary. Now it has become known that s...</description>
      <content:encoded><![CDATA[<p>Fans of<strong>Star Wars</strong>will be treated to several releases next year - and not just TV series.</p>



<figure class="wp-block-image"><img src="https://pluggedin.ru/images/upload/1788895143.jpg" alt=""/></figure>



<p>The Walt Disney Company and Lucasfilm previously confirmed that George Lucas' original film will return to theaters for a re-release to mark the franchise's 50th anniversary. Now it has become known that something unique has been prepared for the fans.</p>



<p>Not only has the studio confirmed that Shawn Levy's May-released<strong>Star Wars: Starfighter</strong>will be shown in IMAX, but the original<strong>Star Wars</strong>will be presented in that format for the first time ever. This was known earlier, but now it has been announced that it will be shown on 70mm IMAX film.</p>







<h2 class="wp-block-heading">A New Hope re-release includes IMAX for the first time</h2>



<p>It seems incredible that the fourth episode of<strong>Star Wars</strong>has never been released in full IMAX format before. However, at the time of its release, this format was practically not used for artistic light. 70mm prints of A New Hope have been made in the past, but the upcoming re-release will be the first time Lucas' film has been shown in IMAX.</p>



<p>The first film in the franchise to be released in IMAX format was the 2002 film<strong>Star Wars. Episode II: Attack of the Clones</strong>. However, no part of the series was filmed specifically for IMAX until Star Wars: The Force Awakens (2015), created with the participation of Disney. Since then, all films in the saga have either been partially filmed in IMAX format or shown in it.</p>



<p>The growth in popularity of IMAX is noticeable. Big studios are fighting for the format, and Christopher Nolan's Odyssey grossed almost $500 million worldwide in IMAX alone.</p>



<p>The re-release of <strong>A New Hope</strong> will take place on February 19, 2027.</p>]]></content:encoded>
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      <title>How to Install Mods in Star Wars Zero Company: An Easy Step-by-Step Guide</title>
      <link>https://www.TatooineNews.com/0596593/how-to-install-mods-in-star-wars-zero-company-an-easy-step-by-step-guide/</link>
      <guid>https://www.TatooineNews.com/0596593/how-to-install-mods-in-star-wars-zero-company-an-easy-step-by-step-guide/</guid>
      <pubDate>Fri, 18 Sep 2026 09:25:00 +0300</pubDate>
      <description>



In almost every PC strategy game, there comes a time when someone in the community takes one look at the official version, nods politely and starts improving it. Star Wars Zero Company has already reached this point. There's plenty of room for improvement in the base game, but mods can smooth ou...</description>
      <content:encoded><![CDATA[<figure class="wp-block-image size-large"><img src="https://swtorstrategies.com/wp-content/uploads/2026/09/star-wars-zero-company-how-to-install-mods-750x410.png.avif" alt=""/></figure>



<p>In almost every PC strategy game, there comes a time when someone in the community takes one look at the official version, nods politely and starts improving it. Star Wars Zero Company has already reached this point. There's plenty of room for improvement in the base game, but mods can smooth out the rough edges, expand customization options, unlock additional options, and generally make the entire campaign feel more like a co-op game that suits your plans.</p>



<p>The good news is that modifying Zero Company isn't particularly difficult. The slightly less good news is that it's technical enough to confuse anyone who's never done it before, mainly because not all mods fit into the same folder. It is at this point that beginners most often stumble. Some mods use<strong>UE4SS</strong>, which means they need to be in the same place. Others are simple<strong>.pak</strong>mods, which means they have to be in a completely different location. Once you understand this difference, everything else becomes much easier.</p>



<p>This guide walks you through the entire process, using the same screenshots we'd love to see ourselves trying to mod a game at midnight while Windows Explorer pretends to help. </p>







<h2 class="wp-block-heading"><a>Before you begin</a></h2>



<p>First, an important note: this guide is intended for the <strong>PC version of</strong><em>Star Wars Zero Company</em>. Console players will not be able to enjoy this special kind of "folder archeoarchaeology". Secondly, always read the mod page on Nexus Mods before installing anything. A surprisingly large percentage of technical problems begin with the phrase, “I assumed everything would be fine.” Many mods specify requirements, compatibility patches or special versions, and if the author says "use only one file", he is not exaggerating.</p>



<p>It would also be a good idea to make a backup copy of your game settings before starting the installation.There's usually no need to reinstall the entire game if a mod isn't working correctly, but keeping a copy of important folders or at least reminding you of added files will save you from unnecessary problems in the future. If you want to avoid problems, install <strong>one mod at a time</strong>, launch the game, make sure everything works, and only then move on to the next one.</p>



<h2 class="wp-block-heading"><a>A quick overview of the Zero Company mod folders</a></h2>



<figure class="wp-block-table"><table class="has-fixed-layout"><thead><tr><td>What is this</td><td>Folder</td></tr></thead><tbody><tr><td>Folder with the game executable file</td><td>...\SWZeroCompany\Binaries\Win64</td></tr><tr><td>main files UE4SS</td><td>…\SWZeroCompany\Binaries\Win64</td></tr><tr><td>UE4SS Mods</td><td>…\SWZeroCompany\Binaries\Win64\ue4ss\Mods</td></tr><tr><td>.pak mods</td><td>…\SWZeroCompany\Content\Paks\~mods</td></tr></tbody></table></figure>



<p>This small diagram is the whole story in miniature. If you remember nothing else, remember these last two lines.</p>



<h2 class="wp-block-heading"><a>Step 1: Find the game folder</a></h2>



<p>Open Steam, right-click on <em>Star Wars Zero Company</em>, select <strong>Manage</strong>, and then click <strong>Browse Local Files</strong>. This will open the game directory in Windows Explorer. From there, the most important locations will be the SWZeroCompany\Binaries\Win64 and SWZeroCompany\Content\Paks folders. The first contains UE4SS, and the second contains .pak files of mods.</p>



<p>If you're new to modding, it's worth taking a little time to look around and get comfortable with the folder structure. Knowing the Win64 location is nothing special, but it turns out to be much more useful.</p>



<h2 class="wp-block-heading"><a>Step 2: Download your mod from Nexus Mods.</a></h2>



<p>Most mods for <em>Zero Company</em> are currently hosted on Nexus Mods, so that's usually where you'll start. Browse the game's mods page, select the mod you want, and read the description, requirements, and file notes before clicking the download button.</p>



<figure class="wp-block-image is-resized"><a href="https://swtorstrategies.com/wp-content/uploads/2026/09/image-80.jpeg" target="_blank" rel="noopener"><img src="https://swtorstrategies.com/wp-content/uploads/2026/09/image-80.jpeg" alt="" style="aspect-ratio:1.7792642140468227;width:532px;height:auto"/></a></figure>



<p>Nexus Mods is the main starting point for Zero Company modding.Please read the description and requirements before downloading anything.</p>



<p>A good example from the video is the <strong>Expanded Wardrobe and Customization</strong> mod, which is ideal for beginners as the mod page clearly states that there are different versions of the files depending on what else you have installed. Such clarity is a priceless gift. Please accept it with gratitude.</p>



<h2 class="wp-block-heading"><a>Step 3: Check if the mod uses UE4SS or .pak installation.</a></h2>



<p>This is the most important part. Some <em>Zero Company</em> mods require <strong>UE4SS</strong>, which is a scripting framework. These mods usually come as folders or archives that should be located in the ue4ss\Mods directory after installing UE4SS. Other mods are simple <strong>.pak</strong> files that are placed in Content\Paks\~mods.</p>



<p>On the mod page, carefully study the notes on the file. In the advanced wardrobe example, the page explicitly offers both a ZCUnlocked<strong>compatible and a standalone</strong>version and specifies that only one of them should be used. This is exactly the detail that should never be overlooked.</p>



<figure class="wp-block-image is-resized"><a href="https://swtorstrategies.com/wp-content/uploads/2026/09/image-77.jpeg" target="_blank" rel="noopener"><img src="https://swtorstrategies.com/wp-content/uploads/2026/09/image-77.jpeg" alt="" style="aspect-ratio:1.7792642140468227;width:532px;height:auto"/></a></figure>



<p>Always check the Files tab carefully. If a mod offers a standalone version and a compatibility version, use only the one that matches your configuration.</p>



<p>If the page lists <strong>required components</strong>, install them first. If <strong>optional files</strong> are mentioned, do not take this as an invitation to install absolutely everything and hope that the Force will sort everything out.</p>



<h2 class="wp-block-heading"><a>Step 4: Enable the display of file extensions in Windows.</a></h2>



<p>Before copying files, make sure Windows displays file extensions. Otherwise, it will be much more difficult to determine what is a .pak file, what is a folder, and what is just a pretend useful folder.In Windows Explorer, open <strong>Folder Options</strong>, go to<strong>View</strong>and uncheck<strong>“Hide extensions for known file types.”</strong>.</p>



<figure class="wp-block-image is-resized"><a href="https://swtorstrategies.com/wp-content/uploads/2026/09/image-81.jpeg" target="_blank" rel="noopener"><img src="https://swtorstrategies.com/wp-content/uploads/2026/09/image-81.jpeg" alt="" style="aspect-ratio:1.7792642140468227;width:532px;height:auto"/></a></figure>



<p>Displaying file extensions greatly improves the security of mod installations, especially when it is necessary to distinguish between folders, archives and .pak files.</p>



<p>This small change avoids an incredible amount of confusion. It doesn't look impressive, but reinstalling a working mod just because Windows decided that mystery is its feature doesn't look attractive either.</p>



<h2 class="wp-block-heading"><a>Step 5: Install UE4SS first.</a></h2>



<p>If the mod you choose requires UE4SS, download the UE4SS package, unzip it and open the unzipped folder. You should see the main files and a folder named ue4ss. These files must be copied to the SWZeroCompany\Binaries\Win64 folder.</p>



<figure class="wp-block-image is-resized"><a href="https://swtorstrategies.com/wp-content/uploads/2026/09/image-78.jpeg" target="_blank" rel="noopener"><img src="https://swtorstrategies.com/wp-content/uploads/2026/09/image-78.jpeg" alt="" style="aspect-ratio:1.7792642140468227;width:532px;height:auto"/></a></figure>



<p>First, unpack the UE4SS archive to see the files and folders that need to be copied to the game's Win64 folder.</p>



<figure class="wp-block-image is-resized"><a href="https://swtorstrategies.com/wp-content/uploads/2026/09/image-79.jpeg" target="_blank" rel="noopener"><img src="https://swtorstrategies.com/wp-content/uploads/2026/09/image-79.jpeg" alt="" style="aspect-ratio:1.7792642140468227;width:532px;height:auto"/></a></figure>



<p>The extracted UE4SS package contains the main files and the ue4ss folder. They should be in the SWZeroCompany folder.</p>



<p>Once you have copied all the files correctly, your Win64 folder will contain the UE4SS files, and inside the ue4ss folder you will see subfolders such as Mods, UE4SS_Signatures and UE4SS_SDK. This is a good sign.In the world of modding, this is what is considered emotional stability.</p>



<figure class="wp-block-image is-resized"><a href="https://swtorstrategies.com/wp-content/uploads/2026/09/image-82.jpeg" target="_blank" rel="noopener"><img src="https://swtorstrategies.com/wp-content/uploads/2026/09/image-82.jpeg" alt="" style="aspect-ratio:1.7792642140468227;width:532px;height:auto"/></a></figure>



<p>A properly installed UE4SS program creates a clear folder structure within the game directory, including the all-important Mods folder.</p>



<h2 class="wp-block-heading"><a>Step 6: Install the UE4SS mod</a></h2>



<p>Now that UE4SS is installed, you can install any mod that depends on it. This usually means unpacking the downloaded mod and moving its folder to:</p>



<p>SWZeroCompany\Binaries\Win64\ue4ss\Mods</p>



<p>In the example from the video, the mods folder is inside ue4ss\Mods along with other installed entries. If your mod also requires something like <strong>ZCUnlocked</strong>, that dependency should already be in the same Mods folder before you add the compatibility version.</p>



<figure class="wp-block-image is-resized"><a href="https://swtorstrategies.com/wp-content/uploads/2026/09/image-83.jpeg" target="_blank" rel="noopener"><img src="https://swtorstrategies.com/wp-content/uploads/2026/09/image-83.jpeg" alt="" style="aspect-ratio:1.7792642140468227;width:532px;height:auto"/></a></figure>



<p>Mods created based on UE4SS are installed in the SWZeroCompany4ss folder. This is where mods that work with folders, such as Expanded Wardrobe, are installed.</p>



<figure class="wp-block-image is-resized"><a href="https://swtorstrategies.com/wp-content/uploads/2026/09/image-86.jpeg" target="_blank" rel="noopener"><img src="https://swtorstrategies.com/wp-content/uploads/2026/09/image-86.jpeg" alt="" style="aspect-ratio:1.7792642140468227;width:532px;height:auto"/></a></figure>



<p>If the mod depends on another framework or mod, make sure both folders are inside the UE4SS Mods directory.</p>



<p>This is also where a methodical approach comes in handy. Install something, launch the game and test it. If it works, great. If not, you already know which mod caused the problem, which is not the case for many galactic governments.</p>



<h2 class="wp-block-heading"><a>Step 7: Install the mod in .pak format.</a></h2>



<p>If the mod comes as a .pak file rather than a UE4SS folder, the destination should be different. These files should be located in the following folders:</p>



<p>SWZeroCompany\Content\Paks\~mods</p>



<p>If the ~mods folder does not exist, create it manually, making sure that its name is spelled exactly the same, including the tilde.Windows may react strangely, but it will handle it.</p>



<figure class="wp-block-image is-resized"><a href="https://swtorstrategies.com/wp-content/uploads/2026/09/image-84.jpeg" target="_blank" rel="noopener"><img src="https://swtorstrategies.com/wp-content/uploads/2026/09/image-84.jpeg" alt="" style="aspect-ratio:1.7792642140468227;width:532px;height:auto"/></a></figure>



<p>Regular .pak mods are placed in the SWZeroCompany~mods folder. If the folder does not already exist, create it yourself.</p>



<p>This is the folder to remember for simple content settings. If you place the .pak mod in the UE4SS folder, it will not work. If you put the UE4SS-mod folder in ~mods, it won't work either. The game is multifaceted, but this particular mistake cannot be forgiven.</p>



<h2 class="wp-block-heading"><a>Step 8: Launch the game and check if the mod works.</a></h2>



<p>Once your files are in the right place, launch <em>Star Wars Zero Company</em> and check the part of the game that you want the mod to affect. For example, in the case of the <strong>Expanded Wardrobe and Customization</strong> mod, the most obvious way to check is to open the customization screen and confirm that additional options are available.</p>



<figure class="wp-block-image is-resized"><a href="https://swtorstrategies.com/wp-content/uploads/2026/09/image-85.jpeg" target="_blank" rel="noopener"><img src="https://swtorstrategies.com/wp-content/uploads/2026/09/image-85.jpeg" alt="" style="aspect-ratio:1.7792642140468227;width:532px;height:auto"/></a></figure>



<p>After successful installation, the game should show visible changes. For example, the Expanded Wardrobe add-on adds additional appearance options to the character customization screen.</p>



<p>Other modifications may add squad size options, new interface options, or changes to gameplay. The main thing is to simply make sure that the desired function is available before installing other modifications on top of it.</p>



<figure class="wp-block-image is-resized"><a href="https://swtorstrategies.com/wp-content/uploads/2026/09/image-87.jpeg" target="_blank" rel="noopener"><img src="https://swtorstrategies.com/wp-content/uploads/2026/09/image-87.jpeg" alt="" style="aspect-ratio:1.7792642140468227;width:532px;height:auto"/></a></figure>



<p>Some modifications add new gameplay elements or menu options, so always check that the game has this feature before moving on to the next installation.</p>



<p>If the game starts normally and the feature appears where it should, congratulations: you are now modding <em>Zero Company</em>.The transition from "I don't know what Win64 is" to "I have an opinion about the folder structure" happens very quickly.</p>



<h2 class="wp-block-heading"><a>How to remove or update a mod</a></h2>



<p>Removing a mod is usually not difficult. If this is a UE4SS mod, please delete the mod folder from ue4ss\Mods. If this is a mod in .pak format, please remove the .pak file from Content\Paks\~mods. To update the mod, replace the old files with the new version, but first check the mod page in case the author changed the installation method or split the mod into several versions.</p>



<p>This is why it is important to keep your mod system organized. Scattering random archives, extracted folders, and duplicate versions across all nearby directories may seem effective in the moment, but you won't appreciate it in the future.</p>



<h2 class="wp-block-heading"><a>What to do if the game stops starting?</a></h2>



<p>If <em>Zero Company</em> crashes or refuses to load after installing the mod, don't panic and definitely don't think that your campaign has turned into a ghost story. Start by uninstalling the last mod you installed. Next, remove any required dependencies that you may have installed incorrectly. After that, double check the mod's page to make sure whether it's for UE4SS or ~mods, and make sure you didn't install the wrong version of the file.</p>



<p>If the problem occurred after updating the game, the mod may simply be outdated. This is fine. Wait for the mod's author to update it, or roll back to a clean install.This is especially important to remember if you also use guides such as our <a href="https://swtorstrategies.com/2026/09/zero-company-best-base-upgrades-guide.html" target="_blank" rel="noopener">Best Base Upgrades Guide</a> or construction guides, and don't want technical issues to interfere with your strategy.</p>



<h2 class="wp-block-heading"><a>Good mods for beginners to try.</a></h2>



<p>If you're looking for an easy way to get started, the video shows some examples that are suitable for first-time mod users. <strong>Expanded Wardrobe and Customization</strong> is a great option for your first installation because you can see the results right away. The <strong>Better Camera</strong> is attractive if you want more control over your view of the battlefield. <strong>Lossless Engine Tweaks</strong> may be of interest if you need cleaner graphics or performance tweaks. And if you like to expand your squad's capabilities beyond the official defaults,<strong>Squad Six</strong>and its associated tools are exactly the kind of community creativity that PC players tend to see as an invitation rather than a warning.</p>



<p>However, the smartest first modification is usually the simplest. Start with something that's easy to test, make sure you understand which folder it should go in, and then move on to more complex combinations.</p>



<h2 class="wp-block-heading"><a>Final Thoughts</a></h2>



<p>The most important thing about the <em>Star Wars Zero Company</em> modification is that it is much less mysterious than it seems at first glance. The real difficulty is not in downloading the files, but in understanding what type of modification you are dealing with and what folder it should be in. Once that's understood, the rest is basically copying, pasting, running, and quietly beating yourself up on how scary it seemed twenty minutes ago.</p>



<p></p>]]></content:encoded>
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      <title>The 7 Best Star Wars Villains Who Didn't Appear in the Movies</title>
      <link>https://www.TatooineNews.com/0596873/the-7-best-star-wars-villains-who-didn-t-appear-in-the-movies/</link>
      <guid>https://www.TatooineNews.com/0596873/the-7-best-star-wars-villains-who-didn-t-appear-in-the-movies/</guid>
      <pubDate>Fri, 18 Sep 2026 09:03:55 +0300</pubDate>
      <description>



Luke Skywalker is undoubtedly one of the best heroes in movie history, but there is no debate about the best villain. Darth Vader regularly ranks among the top antagonists. However, Vader is not the only great villain inStar Wars.



There is also Emperor Palpatine, General Grievous, Count Dooku...</description>
      <content:encoded><![CDATA[<figure class="wp-block-image size-large"><img src="https://pluggedin.ru/images/1-bigTopImage_2026_09_10_13_54_38.jpg" alt=""/></figure>



<p>Luke Skywalker is undoubtedly one of the best heroes in movie history, but there is no debate about the best villain. Darth Vader regularly ranks among the top antagonists. However, Vader is not the only great villain in<strong>Star Wars</strong>.</p>



<p>There is also Emperor Palpatine, General Grievous, Count Dooku and Darth Maul. However, what they all have in common is that they appear in films. This doesn't mean that cartoons or comics are any less important. Here are a few characters that were nice to see in the movies.</p>







<h2 class="wp-block-heading">1) Asajj Ventress</h2>



<figure class="wp-block-image"><img src="https://pluggedin.ru/images/upload/1789033946.jpeg" alt=""/></figure>



<p>During the Clone Wars, Count Dooku enlists the help of Asajj, a Dathomirian Nightsister who wields a lightsaber masterfully. She repeatedly competed with Obi-Wan Kenobi and Anakin Skywalker.</p>



<p>After losing her family on Dathomir, Ventress begins a new life, traveling the galaxy as a bounty hunter and forming bonds with the Jedi Quinlan Vos. Perhaps her appearance in feature films may only be a matter of time.</p>



<h2 class="wp-block-heading">2) Savage Opress</h2>



<figure class="wp-block-image"><img src="https://pluggedin.ru/images/upload/1789033965.jpeg" alt=""/></figure>



<p>Opress and Ventress have much in common: they are from Dathomir and served Dooku during the Clone Wars. However, they part ways when Opress realizes that Ventress is using him. He begins to look for his brother, Maul, who tells him more about the Dark Side.</p>



<p>Maul forces his brother to join his quest for revenge against Obi-Wan, which ends in disaster. Palpatine eventually finds his former student and kills Opress. The only way Opress will make it into a live-action movie is if<strong>Star Wars</strong>is about his life on Dathomir.</p>



<h2 class="wp-block-heading">3) Starkiller</h2>



<figure class="wp-block-image"><img src="https://pluggedin.ru/images/upload/1789033981.jpeg" alt=""/></figure>



<p>In the video games<strong>Star Wars: The Force Unleashed</strong>Darth Vader takes on an apprentice, taking in young Galen Marek after killing his father. A young Padawan dubbed Starkiller travels the galaxy, eliminating threats to the Empire.However, he quickly realizes that he is on the wrong side.</p>



<p>The main thing that prevents Starkiller from appearing in a game project is that the games with his participation are not canon. But if Lucasfilm executives decide to use Galen Marek, they could give him a role somewhere in the franchise.</p>



<h2 class="wp-block-heading">4) Darth Bane</h2>



<figure class="wp-block-image"><img src="https://pluggedin.ru/images/upload/1789034001.jpeg" alt=""/></figure>



<p>Thousands of years before the fall of the Republic, the Jedi and Sith fought in a massive conflict that claimed the lives of almost all the Sith. The only survivor was Darth Bane, who rebuilt the Dark Side army and created the Rule of Two, which allowed only two Sith to operate at a time.</p>



<p>Due to the chronology of films and TV series, it was not possible to show the life of Darth Bane. However, with the release of James Mangold's project about the origins of the Jedi Order, the iconic Sith may appear in films.</p>



<h2 class="wp-block-heading">5) Darth Revan</h2>



<figure class="wp-block-image"><img src="https://pluggedin.ru/images/upload/1789034022.jpeg" alt=""/></figure>



<p>The predecessor of Darth Bane, who was originally a Jedi, but succumbed to the influence of the Dark Side. The story is set in the video games <strong>Star Wars: Knights of the Old Republic</strong>, and although Revan eventually returns to the Light Side, he remains a colorful villain.</p>



<p>Rumors about the film <strong>Knights of the Old Republic</strong> have been circulating for many years, but they have never led to anything. Lucasfilm would be wise to consider adapting Revan's rise to film, as it is one of the franchise's best stories.</p>



<h2 class="wp-block-heading">6) Darth Talon</h2>



<figure class="wp-block-image"><img src="https://pluggedin.ru/images/upload/1789034039.jpeg" alt=""/></figure>



<p>The Legends canon is full of exciting villains, and one of them is the Twi'lek Darth Talon. She is a member of the New Sith Order and operates a century after the Battle of Yavin. Her main mission is to turn Cade Skywalker to the Dark Side.</p>



<p>With the exception of the sequel trilogy, the current<strong>Star Wars</strong>canon doesn't pay much attention to the decades after the fall of the Empire.Fortunately, there is an opportunity to introduce the First Lady of the Sith.</p>



<h2 class="wp-block-heading">7) Son</h2>



<figure class="wp-block-image"><img src="https://pluggedin.ru/images/upload/1789034054.jpeg" alt=""/></figure>



<p>The arc from<strong>Star Wars: The Clone Wars</strong>explores the planet Mortis, whose inhabitants were Force-sensitive. Viewers are introduced to its inhabitants: Father, Daughter and Son. The son does not get along with his family members and tries to turn Anakin Skywalker to the Dark Side in order to escape Mortis.</p>



<p>The Son's plan fails and he dies at the hands of the Chosen One. However, Mortis has a rich history, so<strong>Star Wars</strong>could easily return to the planet and touch on the antagonist's past. Perhaps the second season of<strong>Ahsoka</strong>will pave the way for the Son’s debut in a feature film.</p>]]></content:encoded>
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      <title>Star Wars could fix Rey in a new era</title>
      <link>https://www.TatooineNews.com/0596907/star-wars-could-fix-rey-in-a-new-era/</link>
      <guid>https://www.TatooineNews.com/0596907/star-wars-could-fix-rey-in-a-new-era/</guid>
      <pubDate>Thu, 17 Sep 2026 09:02:35 +0300</pubDate>
      <description>Despite its financial success, theStar Warssequel trilogy was met with mixed reactions from audiences and stymied Lucasfilm creatively. The decisions taken have an impact on the franchise to this day.







This became especially obvious after the weak box office performance of the film The Mandalo...</description>
      <content:encoded><![CDATA[<p>Despite its financial success, the<strong>Star Wars</strong>sequel trilogy was met with mixed reactions from audiences and stymied Lucasfilm creatively. The decisions taken have an impact on the franchise to this day.</p>



<figure class="wp-block-image"><img src="https://pluggedin.ru/images/upload/1789134786.jpeg" alt=""/></figure>



<p>This became especially obvious after the weak box office performance of the film <strong>The Mandalorian and Grogu</strong>. The project finished its release with the worst box office performance in the history of the series.</p>



<p>Of course, this doesn't mean that everything was bad in the sequel trilogy. One of the highlights was Daisy Ridley's Rey. Especially her connection with Kylo Ren.</p>



<p>Unfortunately, she also became a victim of the lack of a clear development plan and constant scenario changes. As a result, the heroine was mostly used as a plot device, forcing her into the frankly strange role of Palpatine’s “granddaughter”. Even her adoption of the Skywalker surname at the end of episode nine seemed a bit pointless. Sure, it was a nice gesture - but what did it really do for the character?</p>



<p>Ultimately, Rey's storyline turned out to be nothing more than a classic "hero's journey" secondary to<strong>Star Wars</strong>as a whole. Luckily, the franchise now has a great opportunity to give Rey a decent story. Next year will mark the 50th anniversary of the saga, so plans for the future are expected to be revealed.</p>







<h2 class="wp-block-heading">The new era of Star Wars will change the role of Rey</h2>



<p>The next confirmed film in the franchise's release schedule will be the standalone adventure <strong>Star Wars: Starfighter</strong> (<strong>Star Wars: Starfighter</strong>) from Shawn Levy. This will be the first story set after the events of<strong>The Rise of Skywalker . Rise</strong>—five years after Rey and the Resistance defeated Palpatine.</p>



<p>This means that the authors of<strong>Starfighter</strong>have received relative freedom of action.They were not constrained by the need to lead the narrative to specific events or look back at other storylines.</p>



<p>While it's unclear whether Rey will appear in the film (a cameo is a possibility), the film's status as the starting point for an entirely new era opens up the possibility for Rey to return anyway. She can finally forge her own path.</p>



<figure class="wp-block-image"><img src="https://pluggedin.ru/images/upload/1789134769.jpeg" alt=""/></figure>



<p>No longer just a puppet whose existence was essentially directed by Palpatine, or just a protégé of Luke Skywalker, Rey will have a chance to make her mark on history. At Star Wars Celebration 2023, Lucasfilm announced the development of a film with the working title<strong>Star Wars: The New Jedi Order</strong>. Although the film seems to be stuck in limbo, the prospect of its release is still exciting. In whatever capacity Rey appears in the new era of<strong>Star Wars</strong>, she will be the one to set the tone. Instead of following in the footsteps of other characters, she will shape an entire generation of Jedi.</p>



<p>The franchise has already dropped some interesting hints about how different Rey's experience will be with the new Jedi. In the recently released novel<em>Star Wars: Legacy</em>Rey questions the wisdom of the Jedi to renounce all emotional attachments. This issue has long been the subject of controversy among fans. If the Jedi of the Rise of the Republic era were more lenient, the Jedi of the prequels were extremely strict. These directly contributed to the fall of Anakin Skywalker.</p>



<p>Official sources assigned the period after the events of the film<strong>The Rise of Skywalker. Rising</strong>titled “The Age of the New Jedi Order.” This indicates that no one gave up on Rey. Let's hope that the beginning of this new era will open up bright prospects for the heroine.</p>



<p>The premiere of<strong>Star Wars: Starfighter</strong>will take place on May 27, 2027.</p>]]></content:encoded>
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      <title>Five years later, KOTOR Remake still shows the same scene - Lucasfilm only reminded that the game exists</title>
      <link>https://www.TatooineNews.com/0596351/five-years-later-kotor-remake-still-shows-the-same-scene-lucasfilm-only-reminded-that-the-game-exists/</link>
      <guid>https://www.TatooineNews.com/0596351/five-years-later-kotor-remake-still-shows-the-same-scene-lucasfilm-only-reminded-that-the-game-exists/</guid>
      <pubDate>Thu, 17 Sep 2026 08:27:34 +0300</pubDate>
      <description>Lucasfilm Games included a remake of Star Wars: Knights of the Old Republic and Star Wars Eclipse in a new video with the company's main games. It would seem that this is an ordinary selection of projects, but there is an important detail: both projects were announced back in 2021, and no new gamepl...</description>
      <content:encoded><![CDATA[<p>Lucasfilm Games included a remake of Star Wars: Knights of the Old Republic and Star Wars Eclipse in a new video with the company's main games. It would seem that this is an ordinary selection of projects, but there is an important detail: both projects were announced back in 2021, and no new gameplay has appeared during this time.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
https://www.youtube.com/watch?v=ICmMmZMhz68
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<p>In the case of KOTOR Remake, the situation is especially significant. The video again uses footage from the very first trailer with Revan, so five years later, players were essentially shown the same scene that they saw at the announcement. At the same time, the appearance of the game in the selection at least confirms that the project has not been cancelled.</p>



<p>The KOTOR remake went through a difficult period of development and a change of team, which is why there was practically no information about it. Now Lucasfilm is again mentioning the game among its future projects, but the company has not disclosed any new footage, release date or details about the current state of development.</p>



<p>The situation is similar with Star Wars Eclipse: the game also appeared in the video with long-familiar footage. So far, it turns out that five years later, both projects are alive primarily thanks to rare reminders from Lucasfilm of their existence.</p>]]></content:encoded>
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      <title>Zero Company players are already removing the campaign timer</title>
      <link>https://www.TatooineNews.com/0596616/zero-company-players-are-already-removing-the-campaign-timer/</link>
      <guid>https://www.TatooineNews.com/0596616/zero-company-players-are-already-removing-the-campaign-timer/</guid>
      <pubDate>Wed, 16 Sep 2026 09:13:11 +0300</pubDate>
      <description>At the heart of Star Wars Zero Company is a slightly unpleasant idea: you don't have to do everything. Missions appear on the holographic table, the cycles continue to move forward, opportunities disappear, and sooner or later the commander of Zero Company must decide which problem to solve and whic...</description>
      <content:encoded><![CDATA[<p>At the heart of Star Wars Zero Company is a slightly unpleasant idea: you don't have to do everything. Missions appear on the holographic table, the cycles continue to move forward, opportunities disappear, and sooner or later the commander of Zero Company must decide which problem to solve and which to leave ominously blinking on the map of the galaxy. Naturally, PC players looked at this elaborate system of pressure, consequences and difficult decisions and came to the conclusion that they wanted to do everything after all.</p>



<figure class="wp-block-image is-resized"><a href="https://swtorstrategies.com/wp-content/uploads/2026/09/2-3.webp" target="_blank" rel="noopener"><img src="https://swtorstrategies.com/wp-content/uploads/2026/09/2-3-1024x640.webp" alt="Confirmation screen for successful completion of the mission to sabotage a power reactor." style="aspect-ratio:1.6;width:1024px;height:auto"/></a><figcaption class="wp-element-caption">Mission accomplished: power reactor sabotaged.</figcaption></figure>



<p>A new PC mod called <a href="https://www.nexusmods.com/starwarszerocompany/mods/103" target="_blank" rel="noopener">Mission and Campaign Time Control</a> allows players to freeze the campaign time during tactical missions, allowing for the ability to complete multiple missions that would normally compete for the same limited cycles. The mod, created by Nexus Mods user Caites, was uploaded on September 1st and has already been updated for Zero Company patch 1.1.</p>



<p>In other words, one of the most thoughtful restrictions on Zero Company's advertising campaigns can now actually be disabled.</p>







<h2 class="wp-block-heading">Zero usually forces you to choose.</h2>



<p>This is important because a timer is not just an annoying clock sitting in the corner of the screen.</p>



<p>The Zero Company campaign uses cycles as a unit of time. Completing a tactical mission usually moves the campaign forward, while missions lying on the holographic table have their own expiration timelines. If something is left unattended for too long, it can disappear forever.</p>



<p>As a result, the campaign constantly asks the question: what matters most? Are you looking for a valuable reward? Are you on a crisis mission? Are you completing your main task?Are you spending another cycle helping the region before things get worse there?</p>



<p>You can’t just clear the card.</p>



<p>This pressure coexists with systems such as permanent death and injury to operators, where mistakes and difficult decisions must leave a mark on the campaign. Zero Company gives players a lot of freedom when forming a squad, but it is much less interested in ensuring that every opportunity remains available until you want to take it.</p>



<p>This mod significantly changes these relationships.</p>



<h2 class="wp-block-heading">The Fantastic Four are essentially telling the Galaxy to wait.</h2>



<p>With mission and campaign time management features installed, players can press F4 during a mission to freeze the campaign time. Complete the battle while time is frozen and the cycle does not advance.</p>



<p>This means that you can later select a different mission without the usual cost of moving strategic time forward. In practice, mutually exclusive possibilities can suddenly become significantly less mutually exclusive.</p>



<p>There's also an F2 command to manually advance to the next day in the Lair, so players don't have to permanently interrupt the campaign.</p>



<p>The modification even includes a separate function for automatically completing missions. Pressing F8 allows you to instantly complete the mission while still receiving rewards and cutscenes, although the mod's creator notes that some interactions with Bond may be skippable. It is primarily intended for repeat playthroughs, quickly running through familiar content, or bypassing missions affected by a persistent bug.</p>



<figure class="wp-block-image is-resized"><a href="https://swtorstrategies.com/wp-content/uploads/2026/09/3-3.webp" target="_blank" rel="noopener"><img src="https://swtorstrategies.com/wp-content/uploads/2026/09/3-3-1024x640.webp" alt="The character is standing in a futuristic workshop, the screen of which displays the task completion interface." class="wp-image-854362" style="aspect-ratio:1.6;width:1024px;height:auto"/></a><figcaption class="wp-element-caption">Getting ready for the next day in a bustling sci-fi base.Smugglers and slugs are waiting.</figcaption></figure>



<h2 class="wp-block-heading">The labels have fairly large warning notices.</h2>



<p>This is not an official campaign statement, and Cates makes that very clear.</p>



<p>The time management feature is described as experimental and players are encouraged to make additional saves. Some missions containing important story events may become stuck if the campaign time is paused, and the combination of freezing time and the auto-win system may cause mission reports to appear incorrectly in the Lair.</p>



<p>Crisis missions require special care. The game's creator warns against using the time stop feature to bypass some crisis missions, as the game may simply regenerate them later.</p>



<p>So it's less of a “install this and forget about campaign timers” and more of a “here's a very powerful button; It might be worth saving your changes before clicking.”</p>



<p>This advice is still relevant in most areas of life.</p>



<h2 class="wp-block-heading">The Zero Company modification is developing very quickly.</h2>



<p>What makes this mod especially interesting is how quickly the Zero Company community moved from cosmetic changes to something more.</p>



<p>The concept of mission and campaign timing management goes further because it changes something fundamental about how Zero Company thinks a campaign should feel.</p>



<p>By removing the timer, it will undoubtedly be easier to watch more content in one go. This will also relieve some of the tension that comes from knowing that choosing one mission may mean potentially sacrificing another.</p>



<p>Neither approach is necessarily “correct.”</p>



<p>This, in fact, is the meaning of PC modification.</p>



<p>Zero Company was created by Bit Reactor, and difficult decisions were made to create it.</p>



<p>In less than two weeks, someone has already added the option not to do them.</p>]]></content:encoded>
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