Star Wars Zero Company: our opinion on the tactical game

Available August 27, 2026 on PC, PS5, and Xbox Series, Star Wars Zero Company puts fans in the middle of the Clone Wars. Developed by Bit Reactor in collaboration with Respawn Entertainment and Lucasfilm Games, this strategic turn-based tactics game follows the reconnaissance missions of Commander Hawks and his formidable Company Zero.
Tactics takes to the forefront of the Star Wars galaxy! Star Wars: Zero Company, a turn-based strategy game developed by Bit Reactor in collaboration with Respawn Entertainment and Lucasfilm Games, will be released on PC, PS5 and Xbox Series on August 27, 2026.
Published by Electronic Arts, this title is a purely single-player game that puts players at the head of Company Zero, a mercenary squad waging a secret war at the end of the Clone Wars.
Our review of Star Wars Zero Company:
A game in the Star Wars universe that came out almost unnoticed - so little was said about it that the question arises why they were silent for so long. Perhaps for the sake of surprise? This is how we perceived the release: the project adds a fresh breeze to a genre that has long needed inspiration.
Let me remind you of the concept: turn-based tactical battles during the Clone Wars, on the side of Commander Hawks and hisCompany Zero. She is sent on a top-secret operation to neutralize the Eternal Spira, a mysterious and diseased faction with a dark history.
Regarding gameplay, please note that each character has their own skills related to weapons, shelters, and developing connections as you progress through the campaign. The battles and tasks are varied - bring back an ally, eliminate an enemy threat, obtain data or find artifacts. While the core gameplay may feel a little repetitive, the wide range of tactical approaches and missions successfully keeps boredom at bay.
The interest in the formula also lies in its structure.Between two tactical battles in turn, the developers offer more classic RPG elements in a semi-empty environment (the main base and several corridors leading to the battle zones). These intervals, focused on intelligence gathering, regularly change the pace of gameplay.
As for progress, following the story is not so easy. The rhythm is constantly fluctuating: quick tactical decisions in the menu (which provide instant rewards), turn-based combat missions, and loop management that forces you to prioritize and pay for it with other goals.
And now - our advice:
Plan your choice of missions in advance
Managing cycles requires tough decisions. You won't be able to do everything at once: prioritize missions that bring resources or critical information for your squad, so as not to miss a valuable opportunity later.
Diversify your team
Don't get hung up on one squad color scheme. Character synergy and weapon features depend on site conditions. Adjust your tactics before entering the field - this way, your chances of maintaining your combat forces and not suffering heavy losses are higher. Don't forget about snipers.
Alternate exploration and combat
Don't rush into battles - explore the base between encounters. These quiet episodes help you obtain key information, open up new missions and provide a breather between tactical battles.
Summary ofStar Wars - Zero Company:
"There is an invisible war. A war that goes on in the shadows. A war within a war." Take command of an elite squad in an uncompromisingly authentic story set in the twilight of the Clone Wars in Star Wars Zero Company™, a single-player turn-based tactics game developed by Bit Reactor in collaboration with Respawn Entertainment and Lucasfilm Games. You play as Hawks, a former Republic officer who leads Zero Company, a team of eccentric professionals recruited from across the galaxy. Hawks and Zero Company are recruited to take part in an operation that will pit them against a new threat that will consume the galaxy if left unchecked.To succeed, Hawks leads a ragtag team of allies who must put aside their differences to overcome nearly insurmountable odds."

Players take on the role of Hawks, a former Republic officer turned leader of an underground company drawn from talents from across the galaxy. Among them are a clone soldier, a Mandalorian from the old Verminoth clan, a Padawan Jedi and other recruits who are selected for the tasks of a specific mission. The goal has become clearer: hunt downKundri Fathom, leader of theEndless Spiral, a separatist sect whose actions threaten to further escalate the conflict. Greg Foerch, CEO and Creative Director of Bit Reactor, explains: “Our team has brought everything we love about Star Wars to Zero Company. Bold characters, powerful storytelling, stunning settings, and the energy that drives combat in the Star Wars universe have helped us create an experience that advances the tactical gaming genre by combining deep gameplay with cinematic elegance.
Tactical missions alternate with investigative operations and dynamic battles with high stakes. From a base in the hideout—Company Zero’s base of operations—players will be able to recruit agents, upgrade their skills, develop infrastructure, purchase equipment, and select their next mission on a holographic map. On the battlefield, connections between player-created characters and developer-created agents unlock support abilities and cross-training benefits that can enhance your squad's stats and abilities.The galactic map will cover more than 150 planets, and progress will depend on the choices made during the campaign.

Customization will be a big part of Star Wars: Zero Company. Hawks and recruitable agents will be able to be created from eight known races of the Star Wars universe: Devaronian, Human, Neimoidian, Ovissian, Togruta, Twi'lek, Weequay and Zabrak. Voice, outfits, general appearance, specializations and talents will evolve as the game progresses. Douglas Reilly, Vice President and Managing Director of Lucasfilm Games, notes: “Star Wars Zero Company brings a new level of experience to the Star Wars galaxy and its fans. The game combines the tactical genre with a cinematic and character-driven approach not previously seen in the franchise."
Star Wars: Zero Company is now available for pre-order onPCand consoles. The Standard and Deluxe editions will offer a different set of content depending on the platform, and pre-orders will include the Crystalline Astromech cosmetic pack with heroes like the droid R3 and the BR-1 created specifically for the game. The game's soundtrack, composed byGordy Haaband released byWalt Disney Recordswill be part of the August 27, 2026 release. It remains to be seen how Bit Reactor will turn this shadow war into a real tactical training ground.

