Team Jedi News wish all our American friends and readers a very Happy 4th July — Happy Independence Day! Stay safe and enjoy the day with your loved ones as you celebrate America’s 250th anniversary.
While the Marvel Cinematic Universe may seem confusing, Disney has a franchise that is much more difficult to understand.
Star Wars has been around for several decades, during which many projects have come out. Although some of them ceased to be canon after the sale of Lucasfilm, the chronology has only become more complex since then.
If you want to understand the Star Wars timeline, fans on Reddit have created a visual. On it you can see at what point in time certain events occur. The latest version of the chronology included the animated series “Darth Maul - Lord of Shadows.”
For convenience, two versions of the chronology are presented.
Star Wars hit arcades in May 1983, shrouded in a glow of green and white vector lines, and the voice of Obi-Wan Kenobi coming from the machine, warning players that the Force would always be with them.
It became Atari's best-selling arcade release that year and one of the most beloved licensed games of all time. But it was created from a failed project, assembled by a team working under extremely limited time, and released into an industry that was about to collapse.
This is the story of how the Star Wars arcade game came to be, and how a game that perfectly reflected the cutting-edge technology of arcade machines came to be just as the entire world began to fall apart.
Lucasfilm has unveiled an updated logo for the second season of Ahsoka, but details are still being kept under wraps.
Unveiled at the Disney Upfront 2026 presentation, the logo retains the same font. However, almost everything else has changed. The blue tint of the sky map from the Season 1 logo has disappeared; instead, a crisp white design on a black background filled with stars.
Behind the text is a redesigned round white star map showing the orbital rings. The changes may not be purely an aesthetic decision.
By the end of the first season, Ahsoka Tano and Sabine Wren find themselves on the planet Peridea, located in another galaxy. Another galactic map might be logical, given the new position of the heroines.
Sam Witwer, in an interview with the Pause for Thought podcast, believes that the Star Wars franchise needs to take more risks in the future if it wants to adapt to the needs of changing movie audiences, and also shared a few details about the second season of Maul: Lord of Shadows.
“You have to take creative risks. It's like with the Maul character - unless you're taking a risk, unless you're doing something really new with Maul, you shouldn't kill that character... And I think the same thing applies to Star Wars in general. And when it comes to taking risks... Something will appeal to a certain audience - everyone has their own favorite moments. But without this spirit of experimentation nothing will work..."
Ultimately, it comes down to taking risks, and I think as an audience - as a fan myself, I understand that if you take risks, it means you won't be able to get into everything, [but you have to take risks].
Like, for example, “Lord of Shadows”! We did all sorts of weird things, and hopefully when you watch the show you'll find it light and fun... But when you do it, none of it is obvious because you don't see the finished product [at the beginning] - but our goal was to try something completely new, and at the same time completely familiar. So I know how difficult it must be.”
Ahead of Lars Mikkelsen's return to Ahsoka Season 2, new art of Grand Admiral Thrawn has been unveiled, showcasing a stunning portrayal of the villain.
The first season completely changed Thrawn's fate in Star Wars Rebels, returning him to the main galaxy. At the same time, Ahsoka and Sabine Wren remained in another galaxy, on Peridea.
On the eve of the long-awaited return of the antagonist, the cover of the deluxe edition of Timothy Zahn's novel about Thrawn was shown. He is depicted in his signature uniform. The background is imbued with Imperial motifs and features the silhouettes of the Star Destroyer Chimera.
Congratulations to the cast and crew of Star Wars: Maul - Master of Shadows, who have been nominated in the TV Film category at the Annecy International Animated Film Festival.
The award ceremony took place earlier today, and unfortunately, Maul - the Lord of Shadows - did not win.
The Noclip channel, dedicated to documentaries about video games, has released its new video, in which it examines the problem of the Jedi in Star Wars Galaxies.
In a new video, the team looked at one of the most influential MMOs of the 2000s, Star Wars Galaxies, and one of the biggest challenges the team at Sony Online Entertainment had to overcome while developing a game set in the iconic universe: the Jedi problem.
In an interview with developer Raf Koster, who served as director of the MMO, Koster breaks down the history of the Jedi's development and how the team's different approaches to realizing this powerful fantasy ultimately led to a result that likely contributed to the MMO's demise.
The Jedi problem is something the SOE team has struggled with for a long time, because in a Star Wars game, the temptation to embrace the role of a space wizard is too great to ignore.
The game will feature racing in the spirit of Episode I: Racer and a story mode with a branching event map in the style of Slay the Spire.
New impressions and gameplay details have appeared for Star Wars: Galactic Racer from Fuse Games. The game is already being compared to Episode I: Racer, released in 1999. The story mode introduced an unexpected element - a roguelike-style structure with a branching event map.
In the story, the player plays for a mysterious character named Shade and participates in the Galactic League for the sake of revenge. The path to the goal is not fixed: the story mode uses a map reminiscent of Slay the Spire, where the player chooses the type of events.
Options include classic races against 12 opponents or Field Test, where you need to beat the clock in an experimental vehicle. For completing, new locations and rewards open up: upgrade packs, credits, improvement points and parts for equipment.
The upgrade system allows you to change the behavior of the car - from handling and protection to more complex modifications. At the same time, some races will not bring awards without winning first place.
Star Wars: Galactic Racer will be released on October 6 on PS5, Xbox Series X/S and PC.
Last month, Quantic Dream confirmed it would cease development of Spellcaster Chronicles, resulting in the layoff of 115 employees and putting additional strain on the team working on Star Wars: Eclipse, prompting a staff strike in an attempt to save the project, which was officially announced 5 years ago.
“We could release the game with 115 extra employees and it wouldn't be 'overstaffed': that's what's needed. We are short-staffed, like many other companies in this sector, because management is well aware that enthusiasm will drive people into overdrive and the games will eventually get released. But it is impossible to maintain sustainable development of the industry in such conditions.”
Another developer, Theo, suggested that staff may not be passing all requests on to NetEase out of embarrassment, saying: “I think they're ashamed of some decisions they made in addition to canceling Spellcasters Chronicles that they didn't tell us about that could have made things better for Star Wars Eclipse. But management refuses because this would entail a reduction in content.”