Star Wars: Rebellion / Supremeacy (1998): A galactic strategy game that was too big for its own interface
Most Star Wars games require you to win a battle.
In Star Wars: Rebellion, you had to determine the consequences.
It wanted to know where your ships are built, which planets pay for their construction, whether the local population supports your government, who is spying on your shipyards, which officer should command the fleet, and whether Luke Skywalker has enough free time between diplomatic assignments to become a Jedi.
Then another window opened.
Released for Windows in 1998, Star Wars: Rebellion was developed by Coolhand Interactive and published by LucasArts. In the UK and Ireland, the same game was released under the name Star Wars: Supremacy. There are no separate campaigns, changed mechanics, or regional design differences behind the second title. Rebellion and Supremacy are the same huge, gritty, and fun strategy game.









